修改为单独调整shader
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@@ -192,7 +192,7 @@ Shader "IndianOcean/WaterReflection"
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// UI 裁剪矩形裁剪
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#ifdef UNITY_UI_CLIP_RECT
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float2 clipPos = positionCS.xy;
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float2 clipPos = input.positionCS.xy;
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float clip = 1.0;
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clip *= step(0.0, clipPos.x - _ClipRect.x);
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clip *= step(0.0, clipPos.y - _ClipRect.y);
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