This commit is contained in:
2026-07-07 03:34:56 +08:00
parent e7891d7e00
commit ecb20cf370
81 changed files with 2108 additions and 293 deletions
+24 -6
View File
@@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using IndianOceanAssets.Engine2_5D;
using Architecture.Core;
namespace GameFramework
{
@@ -27,15 +28,32 @@ namespace GameFramework
private float _currentAlpha;
private bool _isFlashing;
[Header("SO 事件通道(替代 static HealthSystem.onPlayerDamaged 事件)")]
[SerializeField] private GameEvent onPlayerDamagedEvent;
private void OnEnable()
{
if (onPlayerDamagedEvent == null)
Debug.LogWarning("[DamageFlashOverlay] onPlayerDamagedEvent 未接线!请在场景中预置已接线的 DamageFlashOverlay 实例,否则受击不闪红。", this);
else
onPlayerDamagedEvent.Register(OnPlayerDamaged);
}
private void OnDisable()
{
if (onPlayerDamagedEvent != null)
onPlayerDamagedEvent.Unregister(OnPlayerDamaged);
}
private void OnValidate()
{
if (onPlayerDamagedEvent == null)
Debug.LogWarning($"[DamageFlashOverlay] On Player Damaged Event 未接线({gameObject.name})。受击泛红不会出现。", this);
}
private void Start()
{
CreateOverlay();
HealthSystem.onPlayerDamaged += OnPlayerDamaged;
}
private void OnDestroy()
{
HealthSystem.onPlayerDamaged -= OnPlayerDamaged;
}
private void Update()