using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossInfo : MonoBehaviour { [Header("名字与头像")] public string bossName; public Sprite bossHead; [Header("失衡最大次数")] public int maxAttackedCount; [Header("被攻击次数")] public int attackedCount=0; //是否允许锁定目标 [Header("索敌")] public bool isLockTarget; [Header("移动")] public bool isCanMove; [Header("翻转")] public bool isFix; [Header("移动速度")] public float _moveSpeed; }