using System.Collections; using System.Collections.Generic; using UnityEngine; public class FacingCamera : MonoBehaviour { Transform[] childs; private Transform cameraMain; private void Awake() { cameraMain = GameObject.FindGameObjectWithTag("Camera").transform; } void Start() { childs = new Transform[transform.childCount]; for (int i = 0; i < transform.childCount; i++) { childs[i] = transform.GetChild(i); } } void Update() { for (int i = 0; i < childs.Length; i++) { childs[i].rotation = cameraMain.rotation; } } }