using Manager; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SystemConfig : MonoBehaviour { //¿ª¹Ø public static bool MusicOn { get { return PlayerPrefs.GetInt("Music", 1) == 1; } set { PlayerPrefs.SetInt("Music", value ? 1 : 0); SoundManager.Instance.MusicOn = value; } } public static bool SoundOn { get { return PlayerPrefs.GetInt("Sound", 1) == 1; } set { PlayerPrefs.SetInt("Sound", value ? 1 : 0); SoundManager.Instance.SoundOn = value; } } //´óС public static int MusicVolume { get { return PlayerPrefs.GetInt("MusicVolume", 100); } set { PlayerPrefs.SetInt("MusicVolume", value); SoundManager.Instance.MusicVolume = value; } } public static int SoundVolume { get { return PlayerPrefs.GetInt("SoundVolume", 100); } set { PlayerPrefs.SetInt("SoundVolume", value); SoundManager.Instance.SoundVolume = value; } } ~SystemConfig() { PlayerPrefs.Save(); } }