using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UITip : UIWindow { public GameObject tip; public int id; private void OnTriggerEnter2D(Collider2D collision) { if(collision.CompareTag("Player")) { tip.SetActive(true); if(id==1)//Éý¼¶Npc { UIManager.Instance.Show(); } } } private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Player")) { tip.SetActive(false); } } public int GetNpcId() => id; }