--- name: profiler-start description: "Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error." --- # Profiler / Start Enables `UnityEngine.Profiling.Profiler.enabled = true` and opens `Window > Analysis > Profiler` via `EditorApplication.ExecuteMenuItem`. Returns `true` once the profiler is enabled. ## Behavior Uses only built-in Unity APIs (`UnityEngine.Profiling`, `UnityEditor.EditorApplication`). No external Unity package is required. Snapshot-based: this tool does not stream historical frame data — use Unity's Profiler window directly for that. ## How to Call ```bash unity-mcp-cli run-tool profiler-start --input '{ "nothing": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-start --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-start --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `nothing` | `string` | No | | ### Input JSON Schema ```json { "type": "object", "properties": { "nothing": { "type": "string" } } } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "type": "boolean" } }, "required": [ "result" ] } ```