using UnityEditor; using UnityEngine; using IndianOceanAssets.Engine2_5D; namespace IndianOceanAssets.EditorTools { [CustomEditor(typeof(GroundBuilder))] public class GroundBuilderEditor : UnityEditor.Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); var builder = (GroundBuilder)target; EditorGUILayout.Space(); EditorGUILayout.LabelField("操作", EditorStyles.boldLabel); if (GUILayout.Button("Build Ground", GUILayout.Height(32))) { Undo.RecordObject(builder, "Build Ground"); builder.Build(); EditorUtility.SetDirty(builder); } if (GUILayout.Button("Clear Generated", GUILayout.Height(24))) { Undo.RecordObject(builder, "Clear Generated"); builder.ClearGenerated(); EditorUtility.SetDirty(builder); } EditorGUILayout.Space(); // 显示边界信息 var paths = builder.GetBoundaryPaths(); if (paths.Count > 0) { EditorGUILayout.LabelField("边界信息", EditorStyles.boldLabel); int total = 0; for (int i = 0; i < paths.Count; i++) { int count = paths[i].Count; total += count; EditorGUILayout.LabelField($" 路径 {i}: {count} 个点"); } EditorGUILayout.LabelField($" 合计: {paths.Count} 条路径, {total} 个点"); } else { EditorGUILayout.HelpBox( "未检测到边界数据。\n" + "请指定 groundSprite(地面 SpriteRenderer)或 polygonCollider。", MessageType.Warning); } } } }