using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraMove : MonoBehaviour { private Transform player; void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; } void Update() { //RaycastHit[] hits; //hits = Physics.RaycastAll(ray, Mathf.Infinity, badMask); //for (int i = 0; i < hits.Length; i++) //{ // Debug.Log(hits[i].collider.gameObject.name); //} //Debug.Log(hits.Length); if (player!=null) { transform.position = new Vector3(player.position.x, player.position.y - 11, player.position.z); } } }