using Manager; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class UIGameOver : UIWindow { public Vector3 oldScal; //public GameObject ContinueButton; private void Awake() { oldScal = transform.localScale; } public void OnReset()//»Ψ΅½΄σΜό { Debug.Log("UI"); //SoundManager.Instance.PlaySound(SoundDefine.ButtonClick); SenceManager.Instance.LoadScene(1); SoundManager.Instance.PlayMusic(SoundDefine.Map_1Music); PlayerInfo.Instance.Resrt(); } public void OnExit() { SenceManager.Instance.LoadScene(0); PlayerInfo.Instance.info.currentMap = 1; SaveSystem.SaveDate(PlayerInfo.Instance.info.DatePath, PlayerInfo.Instance.info); SoundManager.Instance.PlayMusic(SoundDefine.LoadingMusic); } }