using UnityEngine; namespace IndianOceanAssets.Engine2_5D { // Handles plantation (plant) interactions and cutting logic public class Plantation : MonoBehaviour { public GameObject plantationCutParticles; // Particle effect prefab for cutting private Animator animator; // Animator for plant animations // Triggered when another collider enters this object's trigger collider void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { // If animator already assigned, trigger a random animation if (animator) { animator.SetTrigger("Trigger" + Random.Range(1, 4)); } else { // Assign animator and trigger a random animation animator = GetComponent(); animator.SetTrigger("Trigger" + Random.Range(1, 4)); } } } // Called to cut the plant, spawn particles, and destroy the object public void Cut() { // Instantiate cut particles and set their sprite to match the plant Instantiate(plantationCutParticles, transform.position + new Vector3(0f, 0.5f, 0f), Quaternion.identity) .GetComponent().textureSheetAnimation.SetSprite(0, GetComponent().sprite); Destroy(gameObject); // Remove plant from scene } } }