using UnityEditor; using UnityEngine; using IndianOceanAssets.Engine2_5D; namespace IndianOceanAssets.EditorTools { [CustomEditor(typeof(BoundaryWallGenerator))] public class BoundaryWallGeneratorEditor : UnityEditor.Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); var generator = (BoundaryWallGenerator)target; EditorGUILayout.Space(); EditorGUILayout.LabelField("操作", EditorStyles.boldLabel); if (GUILayout.Button("Build Walls", GUILayout.Height(32))) { Undo.RecordObject(generator, "Build Boundary Walls"); generator.Build(); EditorUtility.SetDirty(generator); } if (GUILayout.Button("Clear Walls", GUILayout.Height(24))) { Undo.RecordObject(generator, "Clear Boundary Walls"); generator.ClearGenerated(); EditorUtility.SetDirty(generator); } EditorGUILayout.Space(); // 显示边界信息 var paths = generator.GetBoundaryPaths(); if (paths.Count > 0) { EditorGUILayout.LabelField("边界信息", EditorStyles.boldLabel); int total = 0; for (int i = 0; i < paths.Count; i++) { int count = paths[i].Count; total += count; EditorGUILayout.LabelField($" 路径 {i}: {count} 个点"); } EditorGUILayout.LabelField($" 合计: {paths.Count} 条路径, {total} 个点"); } else { EditorGUILayout.HelpBox( "未检测到边界数据。\n" + "请指定 groundSprite(地面 SpriteRenderer)或 polygonCollider。", MessageType.Warning); } } } }