--- name: profiler-save-data description: Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file. Built-in Unity APIs only. --- # Profiler / Save Data Composes the outputs of `profiler-get-status`, `profiler-get-memory-stats`, `profiler-get-rendering-stats`, `profiler-get-script-stats` and `profiler-capture-frame` into a single JSON document and writes it to `filePath`. Creates any missing parent directories. ## Inputs - `filePath` (required) — absolute or workspace-relative path to write to. ## Errors - Returns `[Error]` when `filePath` is empty or the write fails (message includes the underlying exception text). ## Behavior Uses `System.Text.Json` (BCL) for serialization and `System.IO.File.WriteAllText` for the write. No external Unity package is required. ## How to Call ```bash unity-mcp-cli run-tool profiler-save-data --input '{ "filePath": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool profiler-save-data --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool profiler-save-data --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `filePath` | `string` | Yes | Absolute or workspace-relative output file path. | ### Input JSON Schema ```json { "type": "object", "properties": { "filePath": { "type": "string" } }, "required": [ "filePath" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "type": "string" } }, "required": [ "result" ] } ```