import { Divider, Grid, H1, H2, H3, Stack, Stat, Table, Text, Tag, Callout, Row, Pill } from 'qoder/canvas'; export default function GameUIPlanningReport() { return (

Game UI Planning - Completion Report

Unity 2.5D Game - 4 Interface Screens Implementation

Scene Flow

MainMenu --Start--> Gameplay From Gameplay: [Player Death] -> GameOver UI [Win Trigger] -> Victory UI --Confirm--> Scoring --Back to Menu--> MainMenu

Implementation Summary

Key Features

1. GameManager Extension

- Added Victory state to GameState enum - Added onGameWin static event - Added Win() static method

2. Game HUD (GameHUD.cs)

- Health bar (Slider + Text) from HealthSystem - Spirit lantern count + cooldown from SpiritLanternSystem - Score display subscribing to ScoreManager events - Pause button calling TimeController.Pause() - Proper event unsubscription in OnDestroy

3. Game Result Screen (GameResultScreen.cs)

- GameResult enum (Win/Lose) - Dual-panel support (winPanel / losePanel) - Named method event handlers (no lambda leak) - Score display, SFX playback, pause, navigation

4. Main Menu Enhancement

- Added titleText field for game title - Existing button logic preserved

Visual Layer Hierarchy

Remaining Editor Work: Build HUD Canvas in Gameplay scene, build Result Screen Canvas, wire up UI references in Inspector, add game title text to MainMenu scene. All code-level tasks completed. Remaining work requires Unity Editor UI operations. ); }