using UnityEngine;
using UnityEditor;
using IndianOceanAssets.Engine2_5D;
///
/// 回声描边诊断工具
///
public class EchoDebugger : Editor
{
[MenuItem("Tools/Echo/诊断回声描边状态")]
public static void DebugEchoOutline()
{
// 查找EchoOutlineManager
EchoOutlineManager manager = Object.FindObjectOfType();
if (manager == null)
{
EditorUtility.DisplayDialog("错误", "场景中没有找到EchoOutlineManager组件", "确定");
return;
}
// 通过反射获取私有字段
var parentRenderersField = typeof(EchoOutlineManager).GetField("_parentRenderers",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
var outlineRenderersField = typeof(EchoOutlineManager).GetField("_outlineRenderers",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
var renderersEnabledField = typeof(EchoOutlineManager).GetField("_renderersEnabled",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
var parentRenderers = parentRenderersField.GetValue(manager) as System.Collections.Generic.List;
var outlineRenderers = outlineRenderersField.GetValue(manager) as System.Collections.Generic.List;
bool renderersEnabled = (bool)renderersEnabledField.GetValue(manager);
string info = $"=== 回声描边诊断 ===\n\n";
info += $"EchoOutlineManager: {manager.name}\n";
info += $"描边材质: {(manager != null ? "已设置" : "未设置")}\n\n";
info += $"父物体数量: {parentRenderers?.Count ?? 0}\n";
info += $"描边子物体数量: {outlineRenderers?.Count ?? 0}\n";
info += $"描边渲染器启用: {renderersEnabled}\n\n";
if (outlineRenderers != null && outlineRenderers.Count > 0)
{
info += $"=== 前5个描边子物体 ===\n\n";
int showCount = Mathf.Min(5, outlineRenderers.Count);
for (int i = 0; i < showCount; i++)
{
var cr = outlineRenderers[i];
var pr = parentRenderers[i];
if (cr == null || pr == null) continue;
info += $"父物体: {pr.name}\n";
info += $" 描边子物体: {cr.name}\n";
info += $" 启用状态: {cr.enabled}\n";
info += $" SortingOrder: {cr.sortingOrder}\n";
info += $" Material: {cr.sharedMaterial?.shader?.name ?? "null"}\n\n";
}
}
else
{
info += "⚠️ 警告: 没有找到描边子物体!\n";
info += "可能原因:\n";
info += "1. EchoOutlineManager.Start()没有执行\n";
info += "2. 场景中没有符合条件的SpriteRenderer\n";
info += "3. outlineMaterial未设置\n";
}
// 检查全局Shader参数
float intensity = Shader.GetGlobalFloat(Shader.PropertyToID("_EchoOutlineIntensity"));
info += $"\n=== 全局Shader参数 ===\n\n";
info += $"_EchoOutlineIntensity: {intensity}\n";
Debug.Log(info);
EditorUtility.DisplayDialog("诊断完成", $"诊断信息已输出到控制台\n\n请查看Unity Console窗口", "确定");
}
[MenuItem("Tools/Echo/手动刷新描边")]
public static void RefreshEchoOutlines()
{
EchoOutlineManager manager = Object.FindObjectOfType();
if (manager == null)
{
EditorUtility.DisplayDialog("错误", "场景中没有找到EchoOutlineManager组件", "确定");
return;
}
manager.RefreshList();
EditorUtility.DisplayDialog("完成", "已刷新描边子物体", "确定");
Debug.Log("✓ 已刷新描边子物体");
}
}