1.8 KiB
1.8 KiB
name, description
| name | description |
|---|---|
| profiler-load-data | Read back a previously-saved JSON snapshot from `profiler-save-data` and return its raw text. |
Profiler / Load Data
Reads filePath as UTF-8 text and returns the file body unchanged. Caller is responsible for parsing.
Inputs
filePath(required) — path written byprofiler-save-data.
Errors
- Returns
[Error]whenfilePathis empty, the file does not exist, exceeds the 10 MB size cap, or the read fails.
Behavior
Uses System.IO.File.ReadAllText (BCL) — no external Unity package is required. Files larger than 10 MB are rejected up-front to avoid OOM on a stray call.
How to Call
unity-mcp-cli run-tool profiler-load-data --input '{
"filePath": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-load-data --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-load-data --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
filePath |
string |
Yes | Path to a profiler snapshot file previously written by 'profiler-save-data'. |
Input JSON Schema
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
}
},
"required": [
"filePath"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}