Files
gold_dolphin/unity/Assets/Script/GameObject/Enemy/EnemyController.cs
2026-06-20 19:35:25 +08:00

143 lines
3.7 KiB
C#

//using System.Collections;
//using System.Collections.Generic;
//using UnityEngine;
//using System;
//using Manager;
//普通怪物
//public class EnemyController : MonoBehaviour
//{
// public GameObject attackVFX;
// [Header("移动速度")] public float currentSpeed;
// [Header("攻击")]
// [SerializeField] private bool isAttack = true;
// [SerializeField] private float attackCollDuration = 1;
// private bool isDead=false;
// public Vector2 MoveInput
// {
// get;set;
// }
// private Enemy enemy;
// private Rigidbody2D rb;
// private SpriteRenderer sr;
// private Animator animator;
// private Collider2D colliderEnemy;
// [Header("攻击,间隔")]
// public float attackDamage = 20;
// public float attackDuration = 1.5f;
// public LayerMask playerLayer;
// private void Awake()
// {
// rb = transform.parent.GetComponent<Rigidbody2D>();
// colliderEnemy = transform.parent.GetComponent<Collider2D>();
// sr = GetComponent<SpriteRenderer>();
// animator = GetComponent<Animator>();
// enemy = transform.parent.GetComponent<Enemy>();
// }
// private void Start()
// {
// enemy.OnAttack += OnAttack;
// }
// private void FixedUpdate()
// {
// if(!isDead)
// {
// OnMove();
// }
// SetAnimation();
// }
// private void OnMove()
// {
// if (MoveInput.magnitude > 0.1f && currentSpeed > 0)
// {
// rb.velocity = MoveInput * currentSpeed;
// if(MoveInput.x<0)
// {
// sr.flipX = false;
// }
// if (MoveInput.x > 0)
// {
// sr.flipX = true;
// }
// }
// else
// {
// rb.velocity = Vector2.zero;
// }
// }
// void OnAttack()
// {
// if(isAttack)
// {
// isAttack = false;
// StartCoroutine(nameof(AttackCoroutine));
// }
// }
// IEnumerator AttackCoroutine()
// {
// animator.SetTrigger("Attack");
// yield return new WaitForSeconds(attackCollDuration);
// isAttack = true;
// }
// public void EnemyHurt()
// {
// animator.SetTrigger("Hurt");
// }
// public void EnemyDead()
// {
// rb.velocity = Vector2.zero;
// isDead = true;
// colliderEnemy.enabled = false;
// }
// void SetAnimation()
// {
// animator.SetBool("isWalk",MoveInput.magnitude>0);
// animator.SetBool("isDead", isDead);
// }
// public void DestoryEnemy()
// {
// Destroy(transform.parent.gameObject);
// }
// public void MelleeAttackAnimEvent()
// {
// Collider2D[] hitColliders = Physics2D.OverlapCircleAll(transform.position, enemy.attackDistance, playerLayer);
// foreach (Collider2D hitInfo in hitColliders)
// {
// hitInfo.transform.root.GetComponentInChildren<CharacterCombat>().TakeDamage();
// }
// }
// public void YuanChengAttackAnimEvent(string name)
// {
// Collider2D[] hitColliders = Physics2D.OverlapCircleAll(transform.position, enemy.attackDistance, playerLayer);
// foreach (Collider2D hitInfo in hitColliders)
// {
// GameObject go=Instantiate(attackVFX,transform.position,Quaternion.identity);
// go.AddComponent<VFXMove>();
// }
// }
// public void Protected(string name)
// {
// string monster = "Perfab/Monsters/" + name;
// UnityEngine.Object go =Resloader.Load<GameObject>(monster);
// if(go!=null)
// {
// GameObject m= (GameObject)Instantiate(go,transform.root);
// }
// }
//}