Files
gold_dolphin/unity/Assets/Script/GameObject/Other/CameraMove.cs
2026-06-20 19:35:25 +08:00

31 lines
704 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMove : MonoBehaviour
{
private Transform player;
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").transform;
}
void Update()
{
//RaycastHit[] hits;
//hits = Physics.RaycastAll(ray, Mathf.Infinity, badMask);
//for (int i = 0; i < hits.Length; i++)
//{
// Debug.Log(hits[i].collider.gameObject.name);
//}
//Debug.Log(hits.Length);
if (player!=null)
{
transform.position = new Vector3(player.position.x, player.position.y - 11, player.position.z);
}
}
}