31 lines
658 B
C#
31 lines
658 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class UITip : UIWindow
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{
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public GameObject tip;
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public int id;
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if(collision.CompareTag("Player"))
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{
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tip.SetActive(true);
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if(id==1)//Éý¼¶Npc
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{
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UIManager.Instance.Show<UILevelUp>();
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}
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}
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}
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private void OnTriggerExit2D(Collider2D collision)
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{
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if (collision.CompareTag("Player"))
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{
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tip.SetActive(false);
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}
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}
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public int GetNpcId() => id;
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}
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