54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIBagInfo : UIWindow
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{
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public Transform rectTransfrom;
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public ItemTip tip;
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private void Awake()
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{
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tip.gameObject.SetActive(false);
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}
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private void OnEnable()
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{
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PlayerInfo.Instance.OnUpdateBagInfo += UpdateUI;
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UpdateUI();
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}
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private void OnDisable()
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{
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PlayerInfo.Instance.OnUpdateBagInfo -= UpdateUI;
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tip.gameObject.SetActive(false);
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}
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public void UpdateUI()
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{
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foreach (Transform item in rectTransfrom)
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{
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Destroy(item.gameObject);
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}
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foreach (var item in PlayerInfo.Instance.info.BagInfo)
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{
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string path = "UI/Perfab/Item";
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UnityEngine.Object go = Resloader.Load<GameObject>(path);
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if (go != null)
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{
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GameObject m = (GameObject)Instantiate(go, rectTransfrom);
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UIItemInfo ui = m.GetComponent<UIItemInfo>();
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ui.gameObject.SetActive(true);
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ui.SetInfo(item.Key, item.Value,this);
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}
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}
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}
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public void ShowItem(Item item)
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{
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tip.gameObject.SetActive(true);
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tip.Init(item);
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}
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}
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