Files
gold_dolphin/unity/Assets/Script/UI/UIOpen.cs
2026-06-20 19:35:25 +08:00

19 lines
334 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIOpen : UIWindow
{
Door door;
private void Awake()
{
door = GameObject.Find("Door").GetComponent<Door>();
}
public override void OnYesClick()
{
door.isOpen = true;
base.OnYesClick();
}
}