Files
gold_dolphin/unity/Assets/2.5D Engine/Scripts/HealthSystem.cs
2026-06-27 03:36:50 +08:00

50 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace IndianOceanAssets.Engine2_5D
{
// Handles health, damage, and death for entities
public class HealthSystem : MonoBehaviour
{
[Range(1, 100)]
[SerializeField]
private int maxHealth = 100; // Maximum health
private int health = 100; // Current health
[SerializeField]
private GameObject deathEffect; // Effect prefab on death
[SerializeField]
private bool isPlayer; // Is this the player?
// Initializes health
private void Start()
{
health = maxHealth;
}
// Applies damage and checks for death
public void Damage(int damageAmount)
{
health -= damageAmount;
// Update UI if player
if (isPlayer)
HealthUI.Instance.UpdateHealthBar(maxHealth, health);
// If dead, reload scene if player, then die
if (health <= 0)
{
if (isPlayer)
HealthUI.Instance.ReloadScene();
Die();
}
}
// Handles death logic and effects
public void Die()
{
Instantiate(deathEffect, transform.position + new Vector3(0f, .5f, 0f), Quaternion.identity);
Destroy(gameObject);
}
}
}