2.0 KiB
name, description
| name | description |
|---|---|
| screenshot-scene-view | Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View. |
Screenshot / Scene View
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
Inputs
width(default 1920) /height(default 1080) — output pixels. Must be > 0 and ≤MaxDimension.
Behavior
Uses SceneView.lastActiveSceneView (falls back to the first window in SceneView.sceneViews). Allocates a temporary RenderTexture, swaps it onto the Scene View's camera, calls Render, reads back with Texture2D.ReadPixels, encodes PNG, and restores the camera's prior targetTexture. Throws/errors when no Scene View is open or the Scene View camera is null.
How to Call
unity-mcp-cli run-tool screenshot-scene-view --input '{
"width": 0,
"height": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool screenshot-scene-view --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
width |
integer |
No | Width of the screenshot in pixels. |
height |
integer |
No | Height of the screenshot in pixels. |
Input JSON Schema
{
"type": "object",
"properties": {
"width": {
"type": "integer"
},
"height": {
"type": "integer"
}
}
}
Output
This tool does not return structured output.