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gold_dolphin/unity/.claude/skills/profiler-load-data/SKILL.md
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2026-06-30 22:12:46 +08:00

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name, description
name description
profiler-load-data Read back a previously-saved JSON snapshot from `profiler-save-data` and return its raw text.

Profiler / Load Data

Reads filePath as UTF-8 text and returns the file body unchanged. Caller is responsible for parsing.

Inputs

  • filePath (required) — path written by profiler-save-data.

Errors

  • Returns [Error] when filePath is empty, the file does not exist, exceeds the 10 MB size cap, or the read fails.

Behavior

Uses System.IO.File.ReadAllText (BCL) — no external Unity package is required. Files larger than 10 MB are rejected up-front to avoid OOM on a stray call.

How to Call

unity-mcp-cli run-tool profiler-load-data --input '{
  "filePath": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool profiler-load-data --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool profiler-load-data --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
filePath string Yes Path to a profiler snapshot file previously written by 'profiler-save-data'.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "filePath": {
      "type": "string"
    }
  },
  "required": [
    "filePath"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "type": "string"
    }
  },
  "required": [
    "result"
  ]
}