Files
gold_dolphin/unity/Assets/Light/Editor/BoundaryWallGeneratorEditor.cs
T
2026-07-05 19:05:34 +08:00

59 lines
1.9 KiB
C#

using UnityEditor;
using UnityEngine;
using IndianOceanAssets.Engine2_5D;
namespace IndianOceanAssets.EditorTools
{
[CustomEditor(typeof(BoundaryWallGenerator))]
public class BoundaryWallGeneratorEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
var generator = (BoundaryWallGenerator)target;
EditorGUILayout.Space();
EditorGUILayout.LabelField("操作", EditorStyles.boldLabel);
if (GUILayout.Button("Build Walls", GUILayout.Height(32)))
{
Undo.RecordObject(generator, "Build Boundary Walls");
generator.Build();
EditorUtility.SetDirty(generator);
}
if (GUILayout.Button("Clear Walls", GUILayout.Height(24)))
{
Undo.RecordObject(generator, "Clear Boundary Walls");
generator.ClearGenerated();
EditorUtility.SetDirty(generator);
}
EditorGUILayout.Space();
// 显示边界信息
var paths = generator.GetBoundaryPaths();
if (paths.Count > 0)
{
EditorGUILayout.LabelField("边界信息", EditorStyles.boldLabel);
int total = 0;
for (int i = 0; i < paths.Count; i++)
{
int count = paths[i].Count;
total += count;
EditorGUILayout.LabelField($" 路径 {i}: {count} 个点");
}
EditorGUILayout.LabelField($" 合计: {paths.Count} 条路径, {total} 个点");
}
else
{
EditorGUILayout.HelpBox(
"未检测到边界数据。\n" +
"请指定 groundSprite(地面 SpriteRenderer)或 polygonCollider。",
MessageType.Warning);
}
}
}
}