Files
gold_dolphin/unity/Assets/Script/SaveSystem/MessageBox.cs
2026-06-20 19:35:25 +08:00

58 lines
1.5 KiB
C#

using Manager;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MessageBox : UIWindow
{
public InputField playerName;
public Text infoText;
CharInfo info;
string path;
public void Init(string dataName,string datePath)
{
infoText.text = dataName + " 是一个空白存档,需要创建你的存档嘛?";
path = datePath;
}
public override void OnYesClick()
{
base.OnYesClick();
Debug.Log("创建存档");
//创建新存档
//初始化玩家数据
info = new CharInfo();
info.DatePath = path;
info.playerName = playerName.text; //名字
info.Level = 1;//等级
info.exp = 0;//经验值
info.attack = 50;//攻击力
info.maxHp = 400;//最大生命值
info.currentHp = info.maxHp;//本局血量
info.testAttack = info.attack;//本局攻击力
info.currentMap = 1;
//背包数据
info.BagKey = new List<int> { 0};//道具Id
info.BagValue = new List<int> { 6 };//道具数量
//升级数据
info.UpKey = new List<int> { 0, 1, 2, 3, 4, 5, 6,7,8 };//升级节点
info.UpValue = new List<bool> { false, false, false, false, false, false, false,false,false };//是否升级
SaveSystem.SaveDate(path, info);
//存档赋值
PlayerInfo.Instance.Init(info);
SenceManager.Instance.LoadScene(info.currentMap);
SoundManager.Instance.PlayMusic(SoundDefine.Map_1Music);
}
}