65 lines
1.3 KiB
C#
65 lines
1.3 KiB
C#
using Manager;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SystemConfig : MonoBehaviour
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{
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//¿ª¹Ø
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public static bool MusicOn
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{
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get
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{
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return PlayerPrefs.GetInt("Music", 1) == 1;
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}
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set
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{
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PlayerPrefs.SetInt("Music", value ? 1 : 0);
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SoundManager.Instance.MusicOn = value;
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}
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}
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public static bool SoundOn
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{
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get
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{
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return PlayerPrefs.GetInt("Sound", 1) == 1;
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}
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set
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{
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PlayerPrefs.SetInt("Sound", value ? 1 : 0);
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SoundManager.Instance.SoundOn = value;
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}
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}
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//´óС
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public static int MusicVolume
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{
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get
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{
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return PlayerPrefs.GetInt("MusicVolume", 100);
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}
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set
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{
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PlayerPrefs.SetInt("MusicVolume", value);
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SoundManager.Instance.MusicVolume = value;
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}
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}
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public static int SoundVolume
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{
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get
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{
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return PlayerPrefs.GetInt("SoundVolume", 100);
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}
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set
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{
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PlayerPrefs.SetInt("SoundVolume", value);
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SoundManager.Instance.SoundVolume = value;
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}
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}
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~SystemConfig()
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{
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PlayerPrefs.Save();
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}
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}
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