Files
gold_dolphin/unity/Assets/Script/UI/UIEnterScene.cs
2026-06-20 19:35:25 +08:00

40 lines
879 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIEnterScene : UIWindow
{
public Image headImage;
public Text bossNameText;
public GameObject bossHp;
public GameObject enterUI;
public BossAI Boss;
public void InitInfo(Sprite head,string bossName)
{
headImage.overrideSprite = head;
bossNameText.text = bossName;
StartCoroutine(nameof(SetActive));
}
private IEnumerator SetActive()
{
yield return new WaitForSeconds(1.5f);
Boss = GameObject.FindWithTag("Boss").GetComponentInChildren<BossAI>();
if (Boss != null)
{
bossHp.SetActive(true);
bossHp.GetComponent<CharacterHp>().Init(Boss);
}
enterUI.SetActive(false);
}
public void UpdateInfo()
{
}
}