802 lines
35 KiB
C#
802 lines
35 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.12.0
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// from Assets/Shader/Setting/InputActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Shader/Setting/InputActions.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @InputActions: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @InputActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""InputActions"",
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""maps"": [
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{
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""name"": ""GamePlay"",
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""id"": ""ef6d65da-b091-4f70-9e32-99c29000e209"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""b6a973e9-b6eb-4dad-8a96-553ea339b051"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Dodge"",
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""type"": ""Button"",
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""id"": ""d348f7e8-ff62-4c96-87c1-a9e98d57bb2c"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""ComBa_01"",
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""type"": ""Button"",
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""id"": ""9af8087e-ae18-4038-a763-7a50f8a8bdb0"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""ComBa_02"",
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""type"": ""Button"",
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""id"": ""3f62d770-4603-4cf6-abef-09404d6f9ae5"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": ""ASWD"",
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""id"": ""484f54ae-3627-44d2-a373-6a5b54938842"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""ad2dff40-9527-4d45-9c3e-02332a3f51a3"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""d08e425e-ae6a-4657-af75-09e68b3ed25c"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""4e4b0eaf-ad07-4d76-9daa-935adece5343"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""9b1a005b-e37d-4bb0-819d-0f6b89836782"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""Arrow"",
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""id"": ""8d4ef714-11b2-43c3-bbaa-479b49948e0a"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""5b52bfc2-45b5-4de6-915e-b06c67c37f75"",
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""path"": ""<Keyboard>/upArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""edf2eecb-163f-43bf-bc30-f960e22f3b26"",
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""path"": ""<Keyboard>/downArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""2ce71c6c-6860-4836-82be-bff71a0c46a2"",
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""path"": ""<Keyboard>/leftArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""656a945c-89ae-40e7-a605-1e92fbfface0"",
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""path"": ""<Keyboard>/rightArrow"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""b48d83b6-1bf3-4ab6-9d2d-20106caf4da6"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""d23564b4-a3cb-4ea3-a16f-89a230fd21b1"",
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""path"": ""<Gamepad>/dpad"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""0b5373f5-5766-44bd-ad30-6ecdb7f10507"",
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""path"": ""<Keyboard>/leftShift"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Dodge"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""8394600a-cbc2-48f3-98f6-e85b97c6c73a"",
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""path"": ""<Gamepad>/buttonWest"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Dodge"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""7b23266c-b664-4e2f-974f-0a39631edfc8"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""ComBa_01"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""b722d7d7-f0b4-48ed-9841-38e1b82bc799"",
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""path"": ""<Gamepad>/buttonNorth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""ComBa_01"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""12f4c305-e962-40b4-a9a7-e5aa3da6c393"",
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""path"": ""<Mouse>/rightButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""ComBa_02"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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{
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""name"": ""UI"",
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""id"": ""c4fb9ed3-1627-423d-846c-d579fa919ec3"",
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""actions"": [
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{
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""name"": ""Stop"",
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""type"": ""Button"",
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""id"": ""71b6b5b4-6945-48e1-9fd8-6ed8da0a732d"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Bag"",
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""type"": ""Button"",
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""id"": ""190885c1-dabe-4806-9cab-05bb726a1922"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""b0baa221-5e25-4812-8392-536934b794ff"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""PC"",
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""action"": ""Stop"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""907c233f-767d-4184-9500-025c302482d4"",
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""path"": ""<Gamepad>/leftStickPress"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Stop"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""e4beee93-8dbc-4c17-95b7-1f424ff637ac"",
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""path"": ""<Keyboard>/tab"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Bag"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""PC"",
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""bindingGroup"": ""PC"",
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""devices"": []
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},
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{
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""name"": ""Gamepad"",
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""bindingGroup"": ""Gamepad"",
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""devices"": []
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}
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]
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}");
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// GamePlay
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m_GamePlay = asset.FindActionMap("GamePlay", throwIfNotFound: true);
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m_GamePlay_Move = m_GamePlay.FindAction("Move", throwIfNotFound: true);
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m_GamePlay_Dodge = m_GamePlay.FindAction("Dodge", throwIfNotFound: true);
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m_GamePlay_ComBa_01 = m_GamePlay.FindAction("ComBa_01", throwIfNotFound: true);
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m_GamePlay_ComBa_02 = m_GamePlay.FindAction("ComBa_02", throwIfNotFound: true);
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// UI
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m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
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m_UI_Stop = m_UI.FindAction("Stop", throwIfNotFound: true);
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m_UI_Bag = m_UI.FindAction("Bag", throwIfNotFound: true);
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}
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~@InputActions()
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{
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UnityEngine.Debug.Assert(!m_GamePlay.enabled, "This will cause a leak and performance issues, InputActions.GamePlay.Disable() has not been called.");
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UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputActions.UI.Disable() has not been called.");
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}
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/// <summary>
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/// Destroys this asset and all associated <see cref="InputAction"/> instances.
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/// </summary>
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
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public void Enable()
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{
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asset.Enable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
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public void Disable()
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{
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asset.Disable();
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
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public IEnumerable<InputBinding> bindings => asset.bindings;
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// GamePlay
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private readonly InputActionMap m_GamePlay;
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private List<IGamePlayActions> m_GamePlayActionsCallbackInterfaces = new List<IGamePlayActions>();
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private readonly InputAction m_GamePlay_Move;
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private readonly InputAction m_GamePlay_Dodge;
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private readonly InputAction m_GamePlay_ComBa_01;
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private readonly InputAction m_GamePlay_ComBa_02;
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/// <summary>
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/// Provides access to input actions defined in input action map "GamePlay".
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/// </summary>
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public struct GamePlayActions
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{
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private @InputActions m_Wrapper;
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/// <summary>
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/// Construct a new instance of the input action map wrapper class.
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/// </summary>
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public GamePlayActions(@InputActions wrapper) { m_Wrapper = wrapper; }
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/// <summary>
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/// Provides access to the underlying input action "GamePlay/Move".
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/// </summary>
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public InputAction @Move => m_Wrapper.m_GamePlay_Move;
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/// <summary>
|
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/// Provides access to the underlying input action "GamePlay/Dodge".
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/// </summary>
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public InputAction @Dodge => m_Wrapper.m_GamePlay_Dodge;
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/// <summary>
|
|
/// Provides access to the underlying input action "GamePlay/ComBa_01".
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/// </summary>
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public InputAction @ComBa_01 => m_Wrapper.m_GamePlay_ComBa_01;
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/// <summary>
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/// Provides access to the underlying input action "GamePlay/ComBa_02".
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/// </summary>
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public InputAction @ComBa_02 => m_Wrapper.m_GamePlay_ComBa_02;
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/// <summary>
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/// Provides access to the underlying input action map instance.
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/// </summary>
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public InputActionMap Get() { return m_Wrapper.m_GamePlay; }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
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public void Enable() { Get().Enable(); }
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/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
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public void Disable() { Get().Disable(); }
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|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
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|
public bool enabled => Get().enabled;
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/// <summary>
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/// Implicitly converts an <see ref="GamePlayActions" /> to an <see ref="InputActionMap" /> instance.
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/// </summary>
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public static implicit operator InputActionMap(GamePlayActions set) { return set.Get(); }
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/// <summary>
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/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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/// <param name="instance">Callback instance.</param>
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/// <remarks>
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/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
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/// </remarks>
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/// <seealso cref="GamePlayActions" />
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public void AddCallbacks(IGamePlayActions instance)
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|
{
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if (instance == null || m_Wrapper.m_GamePlayActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_GamePlayActionsCallbackInterfaces.Add(instance);
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Dodge.started += instance.OnDodge;
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@Dodge.performed += instance.OnDodge;
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@Dodge.canceled += instance.OnDodge;
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@ComBa_01.started += instance.OnComBa_01;
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@ComBa_01.performed += instance.OnComBa_01;
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@ComBa_01.canceled += instance.OnComBa_01;
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@ComBa_02.started += instance.OnComBa_02;
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@ComBa_02.performed += instance.OnComBa_02;
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@ComBa_02.canceled += instance.OnComBa_02;
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}
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/// <summary>
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/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
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/// </summary>
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/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
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/// </remarks>
|
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/// <seealso cref="GamePlayActions" />
|
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private void UnregisterCallbacks(IGamePlayActions instance)
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|
{
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|
@Move.started -= instance.OnMove;
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@Move.performed -= instance.OnMove;
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@Move.canceled -= instance.OnMove;
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@Dodge.started -= instance.OnDodge;
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@Dodge.performed -= instance.OnDodge;
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@Dodge.canceled -= instance.OnDodge;
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@ComBa_01.started -= instance.OnComBa_01;
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@ComBa_01.performed -= instance.OnComBa_01;
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|
@ComBa_01.canceled -= instance.OnComBa_01;
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|
@ComBa_02.started -= instance.OnComBa_02;
|
|
@ComBa_02.performed -= instance.OnComBa_02;
|
|
@ComBa_02.canceled -= instance.OnComBa_02;
|
|
}
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|
|
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/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="GamePlayActions.UnregisterCallbacks(IGamePlayActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="GamePlayActions.UnregisterCallbacks(IGamePlayActions)" />
|
|
public void RemoveCallbacks(IGamePlayActions instance)
|
|
{
|
|
if (m_Wrapper.m_GamePlayActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="GamePlayActions.AddCallbacks(IGamePlayActions)" />
|
|
/// <seealso cref="GamePlayActions.RemoveCallbacks(IGamePlayActions)" />
|
|
/// <seealso cref="GamePlayActions.UnregisterCallbacks(IGamePlayActions)" />
|
|
public void SetCallbacks(IGamePlayActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_GamePlayActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_GamePlayActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="GamePlayActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public GamePlayActions @GamePlay => new GamePlayActions(this);
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|
|
|
// UI
|
|
private readonly InputActionMap m_UI;
|
|
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
|
|
private readonly InputAction m_UI_Stop;
|
|
private readonly InputAction m_UI_Bag;
|
|
/// <summary>
|
|
/// Provides access to input actions defined in input action map "UI".
|
|
/// </summary>
|
|
public struct UIActions
|
|
{
|
|
private @InputActions m_Wrapper;
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the input action map wrapper class.
|
|
/// </summary>
|
|
public UIActions(@InputActions wrapper) { m_Wrapper = wrapper; }
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Stop".
|
|
/// </summary>
|
|
public InputAction @Stop => m_Wrapper.m_UI_Stop;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Bag".
|
|
/// </summary>
|
|
public InputAction @Bag => m_Wrapper.m_UI_Bag;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action map instance.
|
|
/// </summary>
|
|
public InputActionMap Get() { return m_Wrapper.m_UI; }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
|
public void Enable() { Get().Enable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
|
public void Disable() { Get().Disable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
|
public bool enabled => Get().enabled;
|
|
/// <summary>
|
|
/// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
|
|
/// </summary>
|
|
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
|
|
/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions" />
|
|
public void AddCallbacks(IUIActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
|
|
@Stop.started += instance.OnStop;
|
|
@Stop.performed += instance.OnStop;
|
|
@Stop.canceled += instance.OnStop;
|
|
@Bag.started += instance.OnBag;
|
|
@Bag.performed += instance.OnBag;
|
|
@Bag.canceled += instance.OnBag;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions" />
|
|
private void UnregisterCallbacks(IUIActions instance)
|
|
{
|
|
@Stop.started -= instance.OnStop;
|
|
@Stop.performed -= instance.OnStop;
|
|
@Stop.canceled -= instance.OnStop;
|
|
@Bag.started -= instance.OnBag;
|
|
@Bag.performed -= instance.OnBag;
|
|
@Bag.canceled -= instance.OnBag;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
|
public void RemoveCallbacks(IUIActions instance)
|
|
{
|
|
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
|
public void SetCallbacks(IUIActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="UIActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public UIActions @UI => new UIActions(this);
|
|
private int m_PCSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme PCScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_PCSchemeIndex == -1) m_PCSchemeIndex = asset.FindControlSchemeIndex("PC");
|
|
return asset.controlSchemes[m_PCSchemeIndex];
|
|
}
|
|
}
|
|
private int m_GamepadSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme GamepadScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
|
return asset.controlSchemes[m_GamepadSchemeIndex];
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "GamePlay" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="GamePlayActions.AddCallbacks(IGamePlayActions)" />
|
|
/// <seealso cref="GamePlayActions.RemoveCallbacks(IGamePlayActions)" />
|
|
public interface IGamePlayActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMove(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Dodge" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnDodge(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "ComBa_01" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnComBa_01(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "ComBa_02" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnComBa_02(InputAction.CallbackContext context);
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
|
public interface IUIActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Stop" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnStop(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Bag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnBag(InputAction.CallbackContext context);
|
|
}
|
|
}
|