# Character: [Name]

## Quick Reference

- **Full Name**: [Name]
- **Role in Story**: [Protagonist / Antagonist / Ally / Mentor / etc.]
- **Role in Gameplay**: [Playable / NPC / Boss / Merchant / Quest Giver / etc.]
- **First Appearance**: [Level/Area/Quest]
- **Status**: [Canon Level: Established / Provisional / Under Review]

## Concept

[One paragraph describing who this character is, what they want, and why the
player should care about them.]

## Appearance

[Physical description sufficient for the art team to create concept art.
Reference the art bible for style constraints.]

- **Build**: [Body type, height relative to player]
- **Distinguishing Features**: [What makes them visually recognizable at a distance]
- **Color Palette**: [Key colors associated with this character]
- **Costume/Armor**: [What they wear and why it makes sense for them]

## Personality

### Core Traits

- [Trait 1 -- e.g., Loyal to a fault]
- [Trait 2 -- e.g., Distrusts authority]
- [Trait 3 -- e.g., Dark sense of humor]

### Voice Profile

- **Speech Pattern**: [Formal/casual, verbose/terse, accent/dialect notes]
- **Vocabulary Level**: [Simple/educated/archaic/technical]
- **Verbal Tics**: [Any recurring phrases or speech habits]
- **Tone Reference**: [Reference character from another work, if helpful]

### Emotional Range

| Emotion | Trigger | Expression | Example Line |
|---------|---------|-----------|-------------|

## Motivation and Arc

### Primary Motivation

[What does this character want more than anything? This drives every scene.]

### Character Arc

| Phase | State | Turning Point |
|-------|-------|---------------|
| Introduction | [Who they are when the player meets them] | [What event starts their arc] |
| Development | [How they change through the middle] | [Key moment of growth/change] |
| Resolution | [Who they become by the end] | [Final transformative event] |

### Internal Conflict

[What contradictory desires or beliefs create internal tension?]

## Relationships

| Character | Relationship | Dynamic | Player Can Affect? |
|-----------|-------------|---------|-------------------|

## Gameplay Function

### What This Character Provides to the Player

- [Services: shop, training, quests, etc.]
- [Information: lore, hints, quest objectives]
- [Mechanical interactions: buffs, unlocks, gates]

### Encounter Design Notes

[If this character is fought as an enemy or boss, include combat design notes
or reference the relevant combat design document.]

## Dialogue Notes

### Topics This Character Can Discuss

- [Topic 1 -- what they know and their perspective]
- [Topic 2]

### Topics This Character Avoids or Lies About

- [Topic -- and why]

### Dialogue State Dependencies

[What game states affect this character's dialogue?]

| Game State | Dialogue Change |
|-----------|----------------|

## Lore Connections

- [Connection to world history]
- [Connection to factions]
- [Connection to locations]

## Cross-References

- **Design Doc**: [Link to relevant gameplay design]
- **Quest Doc**: [Link to quests involving this character]
- **Art Reference**: [Link to concept art or art bible section]
- **Audio Reference**: [Link to voice/theme direction]
