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Update docs, skill counts, and UX/setup-engine skills for v0.4.0
- Update skill count to 66 and hook count to 12 across README, skills-reference, and badges - Add QA & Testing section to README and skills-reference (qa-plan, smoke-check, soak-test, etc.) - Add Input & Platform section to technical-preferences.md (populated by /setup-engine) - Document post-compact, notify, and validate-skill-change hooks in hooks-reference - Expand /setup-engine, /ux-design, /ux-review, /design-system skills with input/platform context - Restructure workflow-catalog: move UX steps into pre-production phase, improve descriptions - Expand UPGRADING.md and WORKFLOW-GUIDE.md with v0.4.0 guidance - Add skill-flow-diagrams examples and CODEOWNERS Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -47,12 +47,16 @@ full detail for each.
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Before validating any spec, load:
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1. The accessibility tier committed to in `design/accessibility-requirements.md`
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1. **Input & Platform config**: Read `.claude/docs/technical-preferences.md` and
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extract `## Input & Platform`. This is the authoritative source for which input
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methods the game supports — use it to drive the Input Method Coverage checks in
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Phase 3A, not the spec's own header. If unconfigured, fall back to the spec header.
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2. The accessibility tier committed to in `design/accessibility-requirements.md`
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(if it exists)
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2. The interaction pattern library at `design/ux/interaction-patterns.md` (if
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3. The interaction pattern library at `design/ux/interaction-patterns.md` (if
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it exists)
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3. The GDDs referenced in the spec's header (read their UI Requirements sections)
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4. The player journey map at `design/player-journey.md` (if it exists) for
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4. The GDDs referenced in the spec's header (read their UI Requirements sections)
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5. The player journey map at `design/player-journey.md` (if it exists) for
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context-arrival validation
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---
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