Update docs, skill counts, and UX/setup-engine skills for v0.4.0

- Update skill count to 66 and hook count to 12 across README, skills-reference, and badges
- Add QA & Testing section to README and skills-reference (qa-plan, smoke-check, soak-test, etc.)
- Add Input & Platform section to technical-preferences.md (populated by /setup-engine)
- Document post-compact, notify, and validate-skill-change hooks in hooks-reference
- Expand /setup-engine, /ux-design, /ux-review, /design-system skills with input/platform context
- Restructure workflow-catalog: move UX steps into pre-production phase, improve descriptions
- Expand UPGRADING.md and WORKFLOW-GUIDE.md with v0.4.0 guidance
- Add skill-flow-diagrams examples and CODEOWNERS

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-25 20:31:11 +11:00
parent 763ad1f0d1
commit 04ed5d5c36
15 changed files with 509 additions and 129 deletions

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@@ -47,12 +47,16 @@ full detail for each.
Before validating any spec, load:
1. The accessibility tier committed to in `design/accessibility-requirements.md`
1. **Input & Platform config**: Read `.claude/docs/technical-preferences.md` and
extract `## Input & Platform`. This is the authoritative source for which input
methods the game supports — use it to drive the Input Method Coverage checks in
Phase 3A, not the spec's own header. If unconfigured, fall back to the spec header.
2. The accessibility tier committed to in `design/accessibility-requirements.md`
(if it exists)
2. The interaction pattern library at `design/ux/interaction-patterns.md` (if
3. The interaction pattern library at `design/ux/interaction-patterns.md` (if
it exists)
3. The GDDs referenced in the spec's header (read their UI Requirements sections)
4. The player journey map at `design/player-journey.md` (if it exists) for
4. The GDDs referenced in the spec's header (read their UI Requirements sections)
5. The player journey map at `design/player-journey.md` (if it exists) for
context-arrival validation
---