mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
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Update docs, skill counts, and UX/setup-engine skills for v0.4.0
- Update skill count to 66 and hook count to 12 across README, skills-reference, and badges - Add QA & Testing section to README and skills-reference (qa-plan, smoke-check, soak-test, etc.) - Add Input & Platform section to technical-preferences.md (populated by /setup-engine) - Document post-compact, notify, and validate-skill-change hooks in hooks-reference - Expand /setup-engine, /ux-design, /ux-review, /design-system skills with input/platform context - Restructure workflow-catalog: move UX steps into pre-production phase, improve descriptions - Expand UPGRADING.md and WORKFLOW-GUIDE.md with v0.4.0 guidance - Add skill-flow-diagrams examples and CODEOWNERS Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -10,9 +10,12 @@ Hooks are configured in `.claude/settings.json` and fire automatically:
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| `session-start.sh` | SessionStart | Session begins | Loads sprint context, milestone, git activity; detects and previews active session state file for recovery |
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| `session-start.sh` | SessionStart | Session begins | Loads sprint context, milestone, git activity; detects and previews active session state file for recovery |
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| `detect-gaps.sh` | SessionStart | Session begins | Detects fresh projects (suggests /start) and missing documentation when code/prototypes exist, suggests /reverse-document or /project-stage-detect |
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| `detect-gaps.sh` | SessionStart | Session begins | Detects fresh projects (suggests /start) and missing documentation when code/prototypes exist, suggests /reverse-document or /project-stage-detect |
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| `pre-compact.sh` | PreCompact | Context compression | Dumps session state (active.md, modified files, WIP design docs) into conversation before compaction so it survives summarization |
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| `pre-compact.sh` | PreCompact | Context compression | Dumps session state (active.md, modified files, WIP design docs) into conversation before compaction so it survives summarization |
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| `post-compact.sh` | PostCompact | After compaction | Reminds Claude to restore session state from `active.md` checkpoint |
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| `notify.sh` | Notification | Notification event | Shows Windows toast notification via PowerShell |
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| `session-stop.sh` | Stop | Session ends | Summarizes accomplishments and updates session log |
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| `session-stop.sh` | Stop | Session ends | Summarizes accomplishments and updates session log |
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| `log-agent.sh` | SubagentStart | Agent spawned | Audit trail start — logs subagent invocation with timestamp |
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| `log-agent.sh` | SubagentStart | Agent spawned | Audit trail start — logs subagent invocation with timestamp |
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| `log-agent-stop.sh` | SubagentStop | Agent stops | Audit trail stop — completes subagent record |
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| `log-agent-stop.sh` | SubagentStop | Agent stops | Audit trail stop — completes subagent record |
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| `validate-skill-change.sh` | PostToolUse (Write/Edit) | Skill file changes | Advises running `/skill-test` after any `.claude/skills/` file is written or edited |
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Hook reference documentation: `.claude/docs/hooks-reference/`
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Hook reference documentation: `.claude/docs/hooks-reference/`
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Hook input schema documentation: `.claude/docs/hooks-reference/hook-input-schemas.md`
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Hook input schema documentation: `.claude/docs/hooks-reference/hook-input-schemas.md`
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@@ -253,8 +253,8 @@ CLAUDE.md -- Master config (read this first, ~60 lines)
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.claude/
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.claude/
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settings.json -- Claude Code hooks and project settings
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settings.json -- Claude Code hooks and project settings
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agents/ -- 48 agent definitions (YAML frontmatter)
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agents/ -- 48 agent definitions (YAML frontmatter)
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skills/ -- 52 slash command definitions (YAML frontmatter)
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skills/ -- 66 slash command definitions (YAML frontmatter)
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hooks/ -- 9 hook scripts (.sh) wired by settings.json
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hooks/ -- 12 hook scripts (.sh) wired by settings.json
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rules/ -- 11 path-specific rule files
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rules/ -- 11 path-specific rule files
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docs/
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docs/
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quick-start.md -- This file
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quick-start.md -- This file
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@@ -266,5 +266,5 @@ CLAUDE.md -- Master config (read this first, ~60 lines)
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workflow-catalog.yaml -- 7-phase pipeline definition (read by /help)
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workflow-catalog.yaml -- 7-phase pipeline definition (read by /help)
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setup-requirements.md -- System prerequisites (Git Bash, jq, Python)
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setup-requirements.md -- System prerequisites (Git Bash, jq, Python)
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settings-local-template.md -- Personal settings.local.json guide
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settings-local-template.md -- Personal settings.local.json guide
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templates/ -- 36 document templates
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templates/ -- 35 document templates
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```
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```
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@@ -1,6 +1,6 @@
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# Available Skills (Slash Commands)
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# Available Skills (Slash Commands)
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52 slash commands organized by phase. Type `/` in Claude Code to access any of them.
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66 slash commands organized by phase. Type `/` in Claude Code to access any of them.
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## Onboarding & Navigation
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## Onboarding & Navigation
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@@ -66,6 +66,20 @@
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| `/tech-debt` | Scan, track, prioritize, and report on technical debt |
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| `/tech-debt` | Scan, track, prioritize, and report on technical debt |
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| `/gate-check` | Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
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| `/gate-check` | Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
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## QA & Testing
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| Command | Purpose |
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|---------|---------|
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| `/qa-plan` | Generate a QA test plan for a sprint or feature |
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| `/smoke-check` | Run critical path smoke test gate before QA hand-off |
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| `/soak-test` | Generate a soak test protocol for extended play sessions |
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| `/regression-suite` | Map test coverage to GDD critical paths, identify fixed bugs without regression tests |
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| `/test-setup` | Scaffold the test framework and CI/CD pipeline for the project's engine |
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| `/test-helpers` | Generate engine-specific test helper libraries for the test suite |
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| `/test-evidence-review` | Quality review of test files and manual evidence documents |
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| `/test-flakiness` | Detect non-deterministic (flaky) tests from CI run logs |
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| `/skill-test` | Validate skill files for structural compliance and behavioral correctness |
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## Production
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## Production
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| Command | Purpose |
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| Command | Purpose |
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@@ -73,6 +87,7 @@
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| `/milestone-review` | Review milestone progress and generate status report |
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| `/milestone-review` | Review milestone progress and generate status report |
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| `/retrospective` | Run a structured sprint or milestone retrospective |
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| `/retrospective` | Run a structured sprint or milestone retrospective |
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| `/bug-report` | Create a structured bug report |
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| `/bug-report` | Create a structured bug report |
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| `/bug-triage` | Read all open bugs, re-evaluate priority vs. severity, assign owner and label |
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| `/reverse-document` | Generate design or architecture docs from existing implementation |
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| `/reverse-document` | Generate design or architecture docs from existing implementation |
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| `/playtest-report` | Generate a structured playtest report or analyze existing playtest notes |
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| `/playtest-report` | Generate a structured playtest report or analyze existing playtest notes |
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@@ -107,3 +122,5 @@ Coordinate multiple agents on a single feature area:
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| `/team-polish` | performance-analyst + technical-artist + sound-designer + qa-tester |
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| `/team-polish` | performance-analyst + technical-artist + sound-designer + qa-tester |
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| `/team-audio` | audio-director + sound-designer + technical-artist + gameplay-programmer |
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| `/team-audio` | audio-director + sound-designer + technical-artist + gameplay-programmer |
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| `/team-level` | level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |
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| `/team-level` | level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |
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| `/team-live-ops` | live-ops-designer + economy-designer + community-manager + analytics-engineer |
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| `/team-qa` | qa-lead + qa-tester + gameplay-programmer + producer |
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@@ -10,6 +10,18 @@
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- **Rendering**: [TO BE CONFIGURED]
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- **Rendering**: [TO BE CONFIGURED]
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- **Physics**: [TO BE CONFIGURED]
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- **Physics**: [TO BE CONFIGURED]
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## Input & Platform
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<!-- Written by /setup-engine. Read by /ux-design, /ux-review, /test-setup, /team-ui, and /dev-story -->
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<!-- to scope interaction specs, test helpers, and implementation to the correct input methods. -->
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- **Target Platforms**: [TO BE CONFIGURED — e.g., PC, Console, Mobile, Web]
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- **Input Methods**: [TO BE CONFIGURED — e.g., Keyboard/Mouse, Gamepad, Touch, Mixed]
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- **Primary Input**: [TO BE CONFIGURED — the dominant input for this game]
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- **Gamepad Support**: [TO BE CONFIGURED — Full / Partial / None]
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- **Touch Support**: [TO BE CONFIGURED — Full / Partial / None]
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- **Platform Notes**: [TO BE CONFIGURED — any platform-specific UX constraints]
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## Naming Conventions
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## Naming Conventions
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- **Classes**: [TO BE CONFIGURED]
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- **Classes**: [TO BE CONFIGURED]
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@@ -86,7 +86,7 @@ phases:
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technical-setup:
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technical-setup:
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label: "Technical Setup"
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label: "Technical Setup"
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description: "Architecture decisions, UX foundations, engine validation"
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description: "Architecture decisions, accessibility foundations, engine validation"
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next_phase: pre-production
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next_phase: pre-production
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steps:
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steps:
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- id: create-architecture
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- id: create-architecture
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@@ -128,8 +128,13 @@ phases:
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required: true
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required: true
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artifact:
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artifact:
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glob: "design/accessibility-requirements.md"
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glob: "design/accessibility-requirements.md"
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description: "Commit accessibility tier (Basic/Standard/Comprehensive/Exemplary) and feature matrix"
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description: "Commit accessibility tier (Basic/Standard/Comprehensive/Exemplary) and feature matrix. UX specs (Phase 4) reference this tier."
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pre-production:
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label: "Pre-Production"
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description: "UX specs, prototype the core mechanic, define stories, validate fun"
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next_phase: production
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steps:
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- id: ux-design
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- id: ux-design
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name: "UX Specs (key screens)"
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name: "UX Specs (key screens)"
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command: /ux-design
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command: /ux-design
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@@ -138,19 +143,14 @@ phases:
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artifact:
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artifact:
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glob: "design/ux/*.md"
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glob: "design/ux/*.md"
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min_count: 1
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min_count: 1
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description: "Author UX specs for main menu, core gameplay HUD, and pause screen"
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description: "Author UX specs for main menu, core gameplay HUD, and interaction patterns. Reads input method and platform from technical-preferences.md."
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- id: ux-review
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- id: ux-review
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name: "UX Review"
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name: "UX Review"
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command: /ux-review
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command: /ux-review
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required: true
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required: true
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description: "Validate all key screen UX specs for accessibility and GDD alignment"
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description: "Validate all key screen UX specs for GDD alignment and accessibility tier compliance. Run before creating epics."
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pre-production:
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label: "Pre-Production"
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description: "Prototype the core mechanic, define stories, validate fun"
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next_phase: production
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steps:
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- id: prototype
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- id: prototype
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name: "Prototype"
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name: "Prototype"
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command: /prototype
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command: /prototype
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@@ -457,6 +457,16 @@ For **Visual/Audio**: Coordinate with `art-director` and `audio-director` if det
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is needed. Often a brief note suffices at the GDD stage.
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is needed. Often a brief note suffices at the GDD stage.
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For **UI Requirements**: Coordinate with `ux-designer` for complex UI systems.
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For **UI Requirements**: Coordinate with `ux-designer` for complex UI systems.
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After writing this section, check whether it contains real content (not just
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`[To be designed]` or a note that this system has no UI). If it does have real
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UI requirements, output this flag immediately:
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> **📌 UX Flag — [System Name]**: This system has UI requirements. In Phase 4
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> (Pre-Production), run `/ux-design` to create a UX spec for each screen or
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> HUD element this system contributes to **before** writing epics. Stories that
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> reference UI should cite `design/ux/[screen].md`, not the GDD directly.
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>
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> Note this in the systems index for this system if you update it.
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For **Open Questions**: Capture anything that came up during design that wasn't
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For **Open Questions**: Capture anything that came up during design that wasn't
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fully resolved. Each question should have an owner and target resolution date.
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fully resolved. Each question should have an owner and target resolution date.
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@@ -35,9 +35,10 @@ If no engine is specified, run an interactive engine selection process:
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### If the user wants to pick without a concept, ask:
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### If the user wants to pick without a concept, ask:
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1. **What kind of game?** (2D, 3D, or both?)
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1. **What kind of game?** (2D, 3D, or both?)
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2. **What platforms?** (PC, mobile, console, web?)
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2. **What platforms?** (PC, mobile, console, web?)
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3. **Team size and experience?** (solo beginner, solo experienced, small team?)
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3. **Primary input method?** (keyboard/mouse, gamepad, touch, or mixed?)
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4. **Any strong language preferences?** (GDScript, C#, C++, visual scripting?)
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4. **Team size and experience?** (solo beginner, solo experienced, small team?)
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5. **Budget for engine licensing?** (free only, or commercial licenses OK?)
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5. **Any strong language preferences?** (GDScript, C#, C++, visual scripting?)
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6. **Budget for engine licensing?** (free only, or commercial licenses OK?)
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### Produce a recommendation
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### Produce a recommendation
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@@ -135,6 +136,39 @@ engine-appropriate defaults. Read the existing template first, then fill in:
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- Booleans: `b` prefix (e.g., `bIsAlive`)
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- Booleans: `b` prefix (e.g., `bIsAlive`)
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- Files: Match class without prefix (e.g., `PlayerController.h`)
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- Files: Match class without prefix (e.g., `PlayerController.h`)
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### Input & Platform Section
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Populate `## Input & Platform` using the answers gathered in Section 2 (or extracted
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from the game concept). Derive the values using this mapping:
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| Platform target | Gamepad Support | Touch Support |
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|-----------------|-----------------|---------------|
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| PC only | Partial (recommended) | None |
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| Console | Full | None |
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| Mobile | None | Full |
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| PC + Console | Full | None |
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| PC + Mobile | Partial | Full |
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| Web | Partial | Partial |
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For **Primary Input**, use the dominant input for the game genre:
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- Action/RPG/platformer targeting console → Gamepad
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- Strategy/point-and-click/RTS → Keyboard/Mouse
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- Mobile game → Touch
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- Cross-platform → ask the user
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Present the derived values and ask the user to confirm or adjust before writing.
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Example filled section:
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```markdown
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## Input & Platform
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- **Target Platforms**: PC, Console
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- **Input Methods**: Keyboard/Mouse, Gamepad
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- **Primary Input**: Gamepad
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- **Gamepad Support**: Full
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- **Touch Support**: None
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- **Platform Notes**: All UI must support d-pad navigation. No hover-only interactions.
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```
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### Remaining Sections
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### Remaining Sections
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- Performance Budgets: Leave as `[TO BE CONFIGURED]` with a suggestion:
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- Performance Budgets: Leave as `[TO BE CONFIGURED]` with a suggestion:
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> "Typical targets: 60fps / 16.6ms frame budget. Want to set these now?"
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> "Typical targets: 60fps / 16.6ms frame budget. Want to set these now?"
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@@ -90,7 +90,28 @@ already made.
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Check for `design/accessibility-requirements.md`. If found, read it. The spec
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Check for `design/accessibility-requirements.md`. If found, read it. The spec
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must satisfy the accessibility tier committed to there.
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must satisfy the accessibility tier committed to there.
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### 2h: Present Context Summary
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### 2h: Input Method (from Project Config)
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Read `.claude/docs/technical-preferences.md` and extract the `## Input & Platform`
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section. Store these values for use throughout the skill — they drive the
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Interaction Map and inform accessibility requirements:
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- **Input Methods** — e.g., Keyboard/Mouse, Gamepad, Touch, Mixed
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- **Primary Input** — the dominant input for this game
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- **Gamepad Support** — Full / Partial / None
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- **Touch Support** — Full / Partial / None
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- **Target Platforms** — for safe zone and aspect ratio decisions
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If the section is unconfigured (`[TO BE CONFIGURED]`), ask once:
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> "Input methods aren't configured yet. What does this game target?"
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> Options: "Keyboard/Mouse only", "Gamepad only", "Both (PC + Console)", "Touch (mobile)", "All of the above"
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>
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> (Run `/setup-engine` to save this permanently so you won't be asked again.)
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Store the answer for the rest of this session. Do **not** ask again per section
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or per screen.
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### 2i: Present Context Summary
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Before any design work, present a brief summary to the user:
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Before any design work, present a brief summary to the user:
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@@ -101,6 +122,7 @@ Before any design work, present a brief summary to the user:
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> - Related screens already specced: [list, or "none yet"]
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> - Related screens already specced: [list, or "none yet"]
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> - Known patterns available: [count, or "no pattern library yet"]
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> - Known patterns available: [count, or "no pattern library yet"]
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> - Accessibility tier: [from requirements doc, or "not yet defined"]
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> - Accessibility tier: [from requirements doc, or "not yet defined"]
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> - Input methods: [from technical-preferences.md, or "asked above"]
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Then ask: "Anything else I should read before we start, or shall we proceed?"
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Then ask: "Anything else I should read before we start, or shall we proceed?"
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@@ -427,8 +449,9 @@ For each interactive component identified in the Layout Specification, define:
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- The immediate feedback (visual, audio, haptic)
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- The immediate feedback (visual, audio, haptic)
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- The outcome (navigation target, state change, data write)
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- The outcome (navigation target, state change, data write)
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Ask up front: "Which input methods does this game target? I'll tailor the
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Use the input methods loaded from `technical-preferences.md` in Phase 2h — do
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interaction map to those." Reference game concept for platform targets.
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not ask the user again. State them upfront: "Mapping interactions for:
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[Input Methods from tech-prefs]. Covering [Gamepad Support] gamepad support."
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Work through components one at a time rather than asking for all at once.
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Work through components one at a time rather than asking for all at once.
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For navigation actions (going to another screen), verify the target matches
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For navigation actions (going to another screen), verify the target matches
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@@ -47,12 +47,16 @@ full detail for each.
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|
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Before validating any spec, load:
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Before validating any spec, load:
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||||||
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|
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1. The accessibility tier committed to in `design/accessibility-requirements.md`
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1. **Input & Platform config**: Read `.claude/docs/technical-preferences.md` and
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extract `## Input & Platform`. This is the authoritative source for which input
|
||||||
|
methods the game supports — use it to drive the Input Method Coverage checks in
|
||||||
|
Phase 3A, not the spec's own header. If unconfigured, fall back to the spec header.
|
||||||
|
2. The accessibility tier committed to in `design/accessibility-requirements.md`
|
||||||
(if it exists)
|
(if it exists)
|
||||||
2. The interaction pattern library at `design/ux/interaction-patterns.md` (if
|
3. The interaction pattern library at `design/ux/interaction-patterns.md` (if
|
||||||
it exists)
|
it exists)
|
||||||
3. The GDDs referenced in the spec's header (read their UI Requirements sections)
|
4. The GDDs referenced in the spec's header (read their UI Requirements sections)
|
||||||
4. The player journey map at `design/player-journey.md` (if it exists) for
|
5. The player journey map at `design/player-journey.md` (if it exists) for
|
||||||
context-arrival validation
|
context-arrival validation
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|||||||
16
.github/CODEOWNERS
vendored
Normal file
16
.github/CODEOWNERS
vendored
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
# CODEOWNERS — auto-assigns reviewers to PRs by path
|
||||||
|
# Format: <pattern> <@github-username or @org/team>
|
||||||
|
# Last match wins. Docs: https://docs.github.com/en/repositories/managing-your-repositorys-settings-and-features/customizing-your-repository/about-code-owners
|
||||||
|
|
||||||
|
# Default owner for everything
|
||||||
|
* @Donchitos
|
||||||
|
|
||||||
|
# Core configuration — owner review required
|
||||||
|
CLAUDE.md @Donchitos
|
||||||
|
.claude/ @Donchitos
|
||||||
|
settings.json @Donchitos
|
||||||
|
|
||||||
|
# Skills and agents — high-impact, review carefully
|
||||||
|
.claude/skills/ @Donchitos
|
||||||
|
.claude/agents/ @Donchitos
|
||||||
|
.claude/hooks/ @Donchitos
|
||||||
5
.gitignore
vendored
5
.gitignore
vendored
@@ -11,14 +11,13 @@ Desktop.ini
|
|||||||
|
|
||||||
# === Claude Code Local ===
|
# === Claude Code Local ===
|
||||||
.claude/settings.local.json
|
.claude/settings.local.json
|
||||||
.claude/docs/UPGRADE-PLAN.md
|
|
||||||
CLAUDE.local.md
|
CLAUDE.local.md
|
||||||
production/session-logs/
|
production/session-logs/
|
||||||
production/session-state/*.md
|
production/session-state/*.md
|
||||||
|
|
||||||
# === Internal Planning (not for public) ===
|
# === Internal Planning (not for public) ===
|
||||||
docs/IMPROVEMENTS-PROPOSAL.md
|
|
||||||
docs/MULTI-STAGE-DOCUMENT-WORKFLOW.md
|
expansions/
|
||||||
|
|
||||||
# === Build Output ===
|
# === Build Output ===
|
||||||
build/
|
build/
|
||||||
|
|||||||
32
README.md
32
README.md
@@ -3,15 +3,15 @@
|
|||||||
<p align="center">
|
<p align="center">
|
||||||
Turn a single Claude Code session into a full game development studio.
|
Turn a single Claude Code session into a full game development studio.
|
||||||
<br />
|
<br />
|
||||||
48 agents. 52 workflows. One coordinated AI team.
|
48 agents. 66 workflows. One coordinated AI team.
|
||||||
</p>
|
</p>
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="MIT License"></a>
|
<a href="LICENSE"><img src="https://img.shields.io/badge/license-MIT-blue.svg" alt="MIT License"></a>
|
||||||
<a href=".claude/agents"><img src="https://img.shields.io/badge/agents-48-blueviolet" alt="48 Agents"></a>
|
<a href=".claude/agents"><img src="https://img.shields.io/badge/agents-48-blueviolet" alt="48 Agents"></a>
|
||||||
<a href=".claude/skills"><img src="https://img.shields.io/badge/skills-52-green" alt="52 Skills"></a>
|
<a href=".claude/skills"><img src="https://img.shields.io/badge/skills-66-green" alt="66 Skills"></a>
|
||||||
<a href=".claude/hooks"><img src="https://img.shields.io/badge/hooks-9-orange" alt="9 Hooks"></a>
|
<a href=".claude/hooks"><img src="https://img.shields.io/badge/hooks-12-orange" alt="12 Hooks"></a>
|
||||||
<a href=".claude/rules"><img src="https://img.shields.io/badge/rules-11-red" alt="11 Rules"></a>
|
<a href=".claude/rules"><img src="https://img.shields.io/badge/rules-11-red" alt="11 Rules"></a>
|
||||||
<a href="https://docs.anthropic.com/en/docs/claude-code"><img src="https://img.shields.io/badge/built%20for-Claude%20Code-f5f5f5?logo=anthropic" alt="Built for Claude Code"></a>
|
<a href="https://docs.anthropic.com/en/docs/claude-code"><img src="https://img.shields.io/badge/built%20for-Claude%20Code-f5f5f5?logo=anthropic" alt="Built for Claude Code"></a>
|
||||||
<a href="https://ko-fi.com/donchitos"><img src="https://img.shields.io/badge/Ko--fi-Support%20this%20project-ff5e5b?logo=ko-fi&logoColor=white" alt="Ko-fi"></a>
|
<a href="https://ko-fi.com/donchitos"><img src="https://img.shields.io/badge/Ko--fi-Support%20this%20project-ff5e5b?logo=ko-fi&logoColor=white" alt="Ko-fi"></a>
|
||||||
@@ -51,10 +51,10 @@ The result: you still make every decision, but now you have a team that asks the
|
|||||||
| Category | Count | Description |
|
| Category | Count | Description |
|
||||||
|----------|-------|-------------|
|
|----------|-------|-------------|
|
||||||
| **Agents** | 48 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
|
| **Agents** | 48 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
|
||||||
| **Skills** | 65 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) |
|
| **Skills** | 66 | Slash commands for every workflow phase (`/start`, `/design-system`, `/create-epics`, `/create-stories`, `/dev-story`, `/story-done`, etc.) |
|
||||||
| **Hooks** | 9 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection |
|
| **Hooks** | 12 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit trail, and gap detection |
|
||||||
| **Rules** | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
|
| **Rules** | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
|
||||||
| **Templates** | 36 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |
|
| **Templates** | 35 | Document templates for GDDs, UX specs, ADRs, sprint plans, HUD design, accessibility, and more |
|
||||||
|
|
||||||
## Studio Hierarchy
|
## Studio Hierarchy
|
||||||
|
|
||||||
@@ -92,7 +92,7 @@ The template includes agent sets for all three major engines. Use the set that m
|
|||||||
|
|
||||||
## Slash Commands
|
## Slash Commands
|
||||||
|
|
||||||
Type `/` in Claude Code to access all 65 skills:
|
Type `/` in Claude Code to access all 66 skills:
|
||||||
|
|
||||||
**Onboarding & Navigation**
|
**Onboarding & Navigation**
|
||||||
`/start` `/help` `/project-stage-detect` `/setup-engine` `/adopt`
|
`/start` `/help` `/project-stage-detect` `/setup-engine` `/adopt`
|
||||||
@@ -112,8 +112,11 @@ Type `/` in Claude Code to access all 65 skills:
|
|||||||
**Reviews & Analysis**
|
**Reviews & Analysis**
|
||||||
`/design-review` `/code-review` `/balance-check` `/asset-audit` `/content-audit` `/scope-check` `/perf-profile` `/tech-debt` `/gate-check`
|
`/design-review` `/code-review` `/balance-check` `/asset-audit` `/content-audit` `/scope-check` `/perf-profile` `/tech-debt` `/gate-check`
|
||||||
|
|
||||||
|
**QA & Testing**
|
||||||
|
`/qa-plan` `/smoke-check` `/soak-test` `/regression-suite` `/test-setup` `/test-helpers` `/test-evidence-review` `/test-flakiness` `/skill-test`
|
||||||
|
|
||||||
**Production**
|
**Production**
|
||||||
`/milestone-review` `/retrospective` `/bug-report` `/reverse-document` `/playtest-report`
|
`/milestone-review` `/retrospective` `/bug-report` `/bug-triage` `/reverse-document` `/playtest-report`
|
||||||
|
|
||||||
**Release**
|
**Release**
|
||||||
`/release-checklist` `/launch-checklist` `/changelog` `/patch-notes` `/hotfix`
|
`/release-checklist` `/launch-checklist` `/changelog` `/patch-notes` `/hotfix`
|
||||||
@@ -122,7 +125,7 @@ Type `/` in Claude Code to access all 65 skills:
|
|||||||
`/prototype` `/onboard` `/localize`
|
`/prototype` `/onboard` `/localize`
|
||||||
|
|
||||||
**Team Orchestration** (coordinate multiple agents on a single feature)
|
**Team Orchestration** (coordinate multiple agents on a single feature)
|
||||||
`/team-combat` `/team-narrative` `/team-ui` `/team-release` `/team-polish` `/team-audio` `/team-level`
|
`/team-combat` `/team-narrative` `/team-ui` `/team-release` `/team-polish` `/team-audio` `/team-level` `/team-live-ops` `/team-qa`
|
||||||
|
|
||||||
## Getting Started
|
## Getting Started
|
||||||
|
|
||||||
@@ -168,12 +171,12 @@ CLAUDE.md # Master configuration
|
|||||||
.claude/
|
.claude/
|
||||||
settings.json # Hooks, permissions, safety rules
|
settings.json # Hooks, permissions, safety rules
|
||||||
agents/ # 48 agent definitions (markdown + YAML frontmatter)
|
agents/ # 48 agent definitions (markdown + YAML frontmatter)
|
||||||
skills/ # 52 slash commands (subdirectory per skill)
|
skills/ # 66 slash commands (subdirectory per skill)
|
||||||
hooks/ # 9 hook scripts (bash, cross-platform)
|
hooks/ # 12 hook scripts (bash, cross-platform)
|
||||||
rules/ # 11 path-scoped coding standards
|
rules/ # 11 path-scoped coding standards
|
||||||
docs/
|
docs/
|
||||||
workflow-catalog.yaml # 7-phase pipeline definition (read by /help)
|
workflow-catalog.yaml # 7-phase pipeline definition (read by /help)
|
||||||
templates/ # 36 document templates
|
templates/ # 35 document templates
|
||||||
src/ # Game source code
|
src/ # Game source code
|
||||||
assets/ # Art, audio, VFX, shaders, data files
|
assets/ # Art, audio, VFX, shaders, data files
|
||||||
design/ # GDDs, narrative docs, level designs
|
design/ # GDDs, narrative docs, level designs
|
||||||
@@ -219,10 +222,13 @@ You stay in control. The agents provide structure and expertise, not autonomy.
|
|||||||
| `validate-assets.sh` | File writes in `assets/` | Validates naming conventions and JSON structure |
|
| `validate-assets.sh` | File writes in `assets/` | Validates naming conventions and JSON structure |
|
||||||
| `session-start.sh` | Session open | Loads sprint context and recent git activity |
|
| `session-start.sh` | Session open | Loads sprint context and recent git activity |
|
||||||
| `detect-gaps.sh` | Session open | Detects fresh projects (suggests `/start`) and missing documentation when code/prototypes exist |
|
| `detect-gaps.sh` | Session open | Detects fresh projects (suggests `/start`) and missing documentation when code/prototypes exist |
|
||||||
| `pre-compact.sh` | Context compression | Preserves session progress notes |
|
| `pre-compact.sh` | Before compaction | Preserves session progress notes |
|
||||||
|
| `post-compact.sh` | After compaction | Reminds Claude to restore session state from `active.md` |
|
||||||
|
| `notify.sh` | Notification event | Shows Windows toast notification via PowerShell |
|
||||||
| `session-stop.sh` | Session close | Logs accomplishments |
|
| `session-stop.sh` | Session close | Logs accomplishments |
|
||||||
| `log-agent.sh` | Agent spawned | Audit trail start — logs subagent invocation |
|
| `log-agent.sh` | Agent spawned | Audit trail start — logs subagent invocation |
|
||||||
| `log-agent-stop.sh` | Agent stops | Audit trail stop — completes subagent record |
|
| `log-agent-stop.sh` | Agent stops | Audit trail stop — completes subagent record |
|
||||||
|
| `validate-skill-change.sh` | Skill file written | Advises running `/skill-test` after any `.claude/skills/` change |
|
||||||
|
|
||||||
**Permission rules** in `settings.json` auto-allow safe operations (git status, test runs) and block dangerous ones (force push, `rm -rf`, reading `.env` files).
|
**Permission rules** in `settings.json` auto-allow safe operations (git status, test runs) and block dangerous ones (force push, `rm -rf`, reading `.env` files).
|
||||||
|
|
||||||
|
|||||||
76
UPGRADING.md
76
UPGRADING.md
@@ -80,16 +80,17 @@ Best when: you didn't use git to set up the template (just downloaded a zip).
|
|||||||
|
|
||||||
## v0.3.0 → v0.4.0
|
## v0.3.0 → v0.4.0
|
||||||
|
|
||||||
**Released:** 2026-03-09
|
**Released:** 2026-03-21
|
||||||
**Commit range:** `b1cad29..HEAD`
|
**Commit range:** `b1cad29..HEAD`
|
||||||
**Key themes:** Full UX/UI pipeline, complete story lifecycle, brownfield adoption, pipeline integrity, 15 new skills
|
**Key themes:** Full UX/UI pipeline, complete story lifecycle, brownfield adoption, comprehensive QA/testing framework, pipeline integrity, 29 new skills
|
||||||
|
|
||||||
### What Changed
|
### What Changed
|
||||||
|
|
||||||
| Category | Changes |
|
| Category | Changes |
|
||||||
|----------|---------|
|
|----------|---------|
|
||||||
| **New skills (17)** | `/ux-design`, `/ux-review`, `/help`, `/quick-design`, `/review-all-gdds`, `/story-readiness`, `/story-done`, `/sprint-status`, `/adopt`, `/create-architecture`, `/create-control-manifest`, `/create-epics`, `/create-stories`, `/dev-story`, `/propagate-design-change`, `/content-audit`, `/architecture-review` |
|
| **New skills (17)** | `/ux-design`, `/ux-review`, `/help`, `/quick-design`, `/review-all-gdds`, `/story-readiness`, `/story-done`, `/sprint-status`, `/adopt`, `/create-architecture`, `/create-control-manifest`, `/create-epics`, `/create-stories`, `/dev-story`, `/propagate-design-change`, `/content-audit`, `/architecture-review` |
|
||||||
| **New hook** | `log-agent-stop.sh` — completes agent audit trail (stop event to match start) |
|
| **New skills QA (12)** | `/qa-plan`, `/smoke-check`, `/soak-test`, `/regression-suite`, `/test-setup`, `/test-helpers`, `/test-evidence-review`, `/test-flakiness`, `/skill-test`, `/bug-triage`, `/team-live-ops`, `/team-qa` |
|
||||||
|
| **New hooks (4)** | `log-agent-stop.sh` — agent audit trail stop; `notify.sh` — Windows toast notifications; `post-compact.sh` — session recovery reminder after compaction; `validate-skill-change.sh` — advises `/skill-test` after skill edits |
|
||||||
| **New templates (8)** | `ux-spec.md`, `hud-design.md`, `accessibility-requirements.md`, `interaction-pattern-library.md`, `player-journey.md`, `difficulty-curve.md`, and 2 adoption plan templates |
|
| **New templates (8)** | `ux-spec.md`, `hud-design.md`, `accessibility-requirements.md`, `interaction-pattern-library.md`, `player-journey.md`, `difficulty-curve.md`, and 2 adoption plan templates |
|
||||||
| **New infrastructure** | `workflow-catalog.yaml` (7-phase pipeline, read by `/help`), `docs/architecture/tr-registry.yaml` (stable TR-IDs), `production/sprint-status.yaml` schema |
|
| **New infrastructure** | `workflow-catalog.yaml` (7-phase pipeline, read by `/help`), `docs/architecture/tr-registry.yaml` (stable TR-IDs), `production/sprint-status.yaml` schema |
|
||||||
| **Skill updates** | `/gate-check` — 3 gates now require UX artifacts; Pre-Production gate requires vertical slice (HARD gate) |
|
| **Skill updates** | `/gate-check` — 3 gates now require UX artifacts; Pre-Production gate requires vertical slice (HARD gate) |
|
||||||
@@ -99,6 +100,8 @@ Best when: you didn't use git to set up the template (just downloaded a zip).
|
|||||||
| **Skill updates** | `/team-ui` — full UX pipeline (ux-design → ux-review → team phases) |
|
| **Skill updates** | `/team-ui` — full UX pipeline (ux-design → ux-review → team phases) |
|
||||||
| **Agent updates** | 14 specialist agents — `memory: project` added |
|
| **Agent updates** | 14 specialist agents — `memory: project` added |
|
||||||
| **Agent updates** | `prototyper` — `isolation: worktree` (throwaway work in isolated git branch) |
|
| **Agent updates** | `prototyper` — `isolation: worktree` (throwaway work in isolated git branch) |
|
||||||
|
| **Model routing** | Haiku/Sonnet/Opus tier assignments documented in coordination rules; skills declare their tier in frontmatter |
|
||||||
|
| **Directory CLAUDE.md** | Scaffolded `design/CLAUDE.md`, `src/CLAUDE.md`, `docs/CLAUDE.md` — path-scoped instructions for each directory |
|
||||||
| **Pipeline integrity** | TR-ID stability, manifest versioning, ADR status gates, TR-ID reference not quote |
|
| **Pipeline integrity** | TR-ID stability, manifest versioning, ADR status gates, TR-ID reference not quote |
|
||||||
| **GDD template** | `## Game Feel` section added (input responsiveness, animation targets, impact moments) |
|
| **GDD template** | `## Game Feel` section added (input responsiveness, animation targets, impact moments) |
|
||||||
|
|
||||||
@@ -125,7 +128,22 @@ Best when: you didn't use git to set up the template (just downloaded a zip).
|
|||||||
.claude/skills/propagate-design-change/SKILL.md
|
.claude/skills/propagate-design-change/SKILL.md
|
||||||
.claude/skills/content-audit/SKILL.md
|
.claude/skills/content-audit/SKILL.md
|
||||||
.claude/skills/architecture-review/SKILL.md
|
.claude/skills/architecture-review/SKILL.md
|
||||||
|
.claude/skills/qa-plan/SKILL.md
|
||||||
|
.claude/skills/smoke-check/SKILL.md
|
||||||
|
.claude/skills/soak-test/SKILL.md
|
||||||
|
.claude/skills/regression-suite/SKILL.md
|
||||||
|
.claude/skills/test-setup/SKILL.md
|
||||||
|
.claude/skills/test-helpers/SKILL.md
|
||||||
|
.claude/skills/test-evidence-review/SKILL.md
|
||||||
|
.claude/skills/test-flakiness/SKILL.md
|
||||||
|
.claude/skills/skill-test/SKILL.md
|
||||||
|
.claude/skills/bug-triage/SKILL.md
|
||||||
|
.claude/skills/team-live-ops/SKILL.md
|
||||||
|
.claude/skills/team-qa/SKILL.md
|
||||||
.claude/hooks/log-agent-stop.sh
|
.claude/hooks/log-agent-stop.sh
|
||||||
|
.claude/hooks/notify.sh
|
||||||
|
.claude/hooks/post-compact.sh
|
||||||
|
.claude/hooks/validate-skill-change.sh
|
||||||
.claude/docs/workflow-catalog.yaml
|
.claude/docs/workflow-catalog.yaml
|
||||||
.claude/docs/templates/ux-spec.md
|
.claude/docs/templates/ux-spec.md
|
||||||
.claude/docs/templates/hud-design.md
|
.claude/docs/templates/hud-design.md
|
||||||
@@ -133,6 +151,9 @@ Best when: you didn't use git to set up the template (just downloaded a zip).
|
|||||||
.claude/docs/templates/interaction-pattern-library.md
|
.claude/docs/templates/interaction-pattern-library.md
|
||||||
.claude/docs/templates/player-journey.md
|
.claude/docs/templates/player-journey.md
|
||||||
.claude/docs/templates/difficulty-curve.md
|
.claude/docs/templates/difficulty-curve.md
|
||||||
|
design/CLAUDE.md
|
||||||
|
src/CLAUDE.md
|
||||||
|
docs/CLAUDE.md
|
||||||
```
|
```
|
||||||
|
|
||||||
**Existing files to overwrite (no user content):**
|
**Existing files to overwrite (no user content):**
|
||||||
@@ -174,7 +195,12 @@ UPGRADING.md
|
|||||||
|
|
||||||
#### `.claude/settings.json`
|
#### `.claude/settings.json`
|
||||||
|
|
||||||
The new version registers `log-agent-stop.sh` as a hook for the `PostToolUse` (agent stop) event. If you haven't customized `settings.json`, overwriting is safe. Otherwise, add the new hook entry for `SubagentStop` manually.
|
Four new hooks are registered in this version. If you haven't customized `settings.json`, overwriting is safe. Otherwise, add the following hook entries manually:
|
||||||
|
|
||||||
|
- `log-agent-stop.sh` — `SubagentStop` event (agent audit trail stop)
|
||||||
|
- `notify.sh` — `Notification` event (Windows toast notification)
|
||||||
|
- `post-compact.sh` — `PostCompact` event (session recovery reminder)
|
||||||
|
- `validate-skill-change.sh` — `PostToolUse` event filtered to `.claude/skills/` writes
|
||||||
|
|
||||||
#### Customized agent files
|
#### Customized agent files
|
||||||
|
|
||||||
@@ -219,11 +245,49 @@ Also: `/design-system retrofit [path]` and `/architecture-decision retrofit [pat
|
|||||||
|
|
||||||
`/help` reads your current stage and in-progress work, checks which artifacts are complete, and tells you exactly what to do next — one primary required step, plus optional opportunities. Distinct from `/start` (first-time only) and `/project-stage-detect` (full audit).
|
`/help` reads your current stage and in-progress work, checks which artifacts are complete, and tells you exactly what to do next — one primary required step, plus optional opportunities. Distinct from `/start` (first-time only) and `/project-stage-detect` (full audit).
|
||||||
|
|
||||||
|
#### Comprehensive QA and Testing Framework
|
||||||
|
|
||||||
|
Nine new QA/testing skills covering the full testing lifecycle:
|
||||||
|
|
||||||
|
- **`/test-setup`** — scaffolds the test framework and CI/CD pipeline for your engine
|
||||||
|
- **`/test-helpers`** — generates engine-specific test helper libraries (GDUnit4, NUnit, etc.)
|
||||||
|
- **`/qa-plan`** — generates a QA test plan for a sprint or feature, classifying stories by test type
|
||||||
|
- **`/smoke-check`** — runs the critical path smoke test gate before QA hand-off
|
||||||
|
- **`/soak-test`** — generates a soak test protocol for extended play sessions (stability, memory leaks)
|
||||||
|
- **`/regression-suite`** — maps test coverage to GDD critical paths, identifies fixed bugs lacking regression tests
|
||||||
|
- **`/test-evidence-review`** — quality review of test files and manual evidence documents
|
||||||
|
- **`/test-flakiness`** — detects non-deterministic tests by reading CI run logs
|
||||||
|
- **`/skill-test`** — validates skill files for structural compliance and behavioral correctness (three modes: lint, spec, catalog)
|
||||||
|
|
||||||
|
Also new: **`/bug-triage`** re-evaluates all open bugs for priority, severity, and ownership.
|
||||||
|
|
||||||
|
#### Skill Validator (`/skill-test`)
|
||||||
|
|
||||||
|
`/skill-test` is a meta-skill for validating the harness itself. Run it after editing any skill file. Three modes:
|
||||||
|
- `lint` — validates YAML frontmatter and required fields
|
||||||
|
- `spec [skill-name]` — runs behavioral spec tests against a specific skill
|
||||||
|
- `catalog` — checks that all skills in `.claude/skills/` are indexed in the catalog
|
||||||
|
|
||||||
|
The new `validate-skill-change.sh` hook reminds you to run `/skill-test` automatically when a skill file is modified.
|
||||||
|
|
||||||
|
#### Team Live-Ops and Team QA Orchestration
|
||||||
|
|
||||||
|
- **`/team-live-ops`** — coordinates live-ops-designer + economy-designer + community-manager + analytics-engineer for post-launch content planning (seasonal events, battle pass, retention)
|
||||||
|
- **`/team-qa`** — orchestrates qa-lead + qa-tester + gameplay-programmer + producer through a full QA cycle: strategy, execution, coverage, and sign-off
|
||||||
|
|
||||||
|
#### Model Tier Routing
|
||||||
|
|
||||||
|
Skills are now explicitly assigned to Haiku, Sonnet, or Opus tiers based on task complexity. Read-only status checks use Haiku; complex multi-document synthesis uses Opus; everything else defaults to Sonnet. Tier assignments are documented in `.claude/docs/coordination-rules.md`.
|
||||||
|
|
||||||
|
#### Directory CLAUDE.md Files
|
||||||
|
|
||||||
|
Three new directory-scoped CLAUDE.md files (`design/`, `src/`, `docs/`) provide path-specific instructions to agents working in those directories. These load automatically when Claude Code reads files in that directory.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
### After Upgrading
|
### After Upgrading
|
||||||
|
|
||||||
1. **Verify new hooks** are registered in `.claude/settings.json` — check for `log-agent-stop.sh`.
|
1. **Verify new hooks** are registered in `.claude/settings.json` — check for all four: `log-agent-stop.sh`, `notify.sh`, `post-compact.sh`, `validate-skill-change.sh`.
|
||||||
|
|
||||||
2. **Test the audit trail** by spawning any subagent — both start and stop events should appear in `production/session-logs/`.
|
2. **Test the audit trail** by spawning any subagent — both start and stop events should appear in `production/session-logs/`.
|
||||||
|
|
||||||
@@ -234,6 +298,8 @@ Also: `/design-system retrofit [path]` and `/architecture-decision retrofit [pat
|
|||||||
|
|
||||||
4. **Run `/adopt`** if you have existing GDDs or ADRs that predate this template version — it will identify which sections need to be added without overwriting your content.
|
4. **Run `/adopt`** if you have existing GDDs or ADRs that predate this template version — it will identify which sections need to be added without overwriting your content.
|
||||||
|
|
||||||
|
5. **Validate your skills** after any skill edits with `/skill-test` — the new `validate-skill-change.sh` hook will automatically remind you to do this.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## v0.2.0 → v0.3.0
|
## v0.2.0 → v0.3.0
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
> **How to go from zero to a shipped game using the Agent Architecture.**
|
> **How to go from zero to a shipped game using the Agent Architecture.**
|
||||||
>
|
>
|
||||||
> This guide walks you through every phase of game development using the
|
> This guide walks you through every phase of game development using the
|
||||||
> 48-agent system, 52 slash commands, and 9 automated hooks. It assumes you
|
> 48-agent system, 66 slash commands, and 12 automated hooks. It assumes you
|
||||||
> have Claude Code installed and are working from the project root.
|
> have Claude Code installed and are working from the project root.
|
||||||
>
|
>
|
||||||
> The pipeline has 7 phases. Each phase has a formal gate (`/gate-check`)
|
> The pipeline has 7 phases. Each phase has a formal gate (`/gate-check`)
|
||||||
@@ -522,40 +522,14 @@ This contains Required patterns, Forbidden patterns, and Guardrails organized
|
|||||||
by code layer. Stories created later embed the manifest version date so
|
by code layer. Stories created later embed the manifest version date so
|
||||||
staleness can be detected.
|
staleness can be detected.
|
||||||
|
|
||||||
### Step 3.5: UX Foundations
|
### Step 3.5: Accessibility Requirements
|
||||||
|
|
||||||
Three UX artifacts are required before leaving this phase:
|
|
||||||
|
|
||||||
**Accessibility Requirements:**
|
|
||||||
|
|
||||||
Create `design/accessibility-requirements.md` using the template. Commit to a
|
Create `design/accessibility-requirements.md` using the template. Commit to a
|
||||||
tier (Basic / Standard / Comprehensive / Exemplary) and fill the 4-axis feature
|
tier (Basic / Standard / Comprehensive / Exemplary) and fill the 4-axis feature
|
||||||
matrix (visual, motor, cognitive, auditory).
|
matrix (visual, motor, cognitive, auditory).
|
||||||
|
|
||||||
**UX Specs for Key Screens:**
|
This document is required in Phase 3 because UX specs (written in Phase 4)
|
||||||
|
reference this tier — it is a design prerequisite, not a UX deliverable.
|
||||||
```
|
|
||||||
/ux-design main-menu
|
|
||||||
/ux-design core-gameplay-hud
|
|
||||||
```
|
|
||||||
|
|
||||||
Three modes: screen/flow, HUD, and interaction patterns. Output goes to
|
|
||||||
`design/ux/`. Each spec includes: player need, layout zones, states,
|
|
||||||
interaction map, data requirements, events fired, accessibility, localization.
|
|
||||||
|
|
||||||
**UX Review:**
|
|
||||||
|
|
||||||
```
|
|
||||||
/ux-review
|
|
||||||
```
|
|
||||||
|
|
||||||
Validates UX specs for GDD alignment and accessibility tier compliance.
|
|
||||||
|
|
||||||
**Interaction Pattern Library:**
|
|
||||||
|
|
||||||
Create `design/ux/interaction-patterns.md` -- 16 standard controls plus
|
|
||||||
game-specific patterns (inventory slot, ability icon, HUD bar, dialogue box,
|
|
||||||
etc.) with animation and sound standards.
|
|
||||||
|
|
||||||
### Phase 3 Gate
|
### Phase 3 Gate
|
||||||
|
|
||||||
@@ -570,8 +544,6 @@ etc.) with animation and sound standards.
|
|||||||
- Architecture review report exists
|
- Architecture review report exists
|
||||||
- `docs/architecture/control-manifest.md` exists
|
- `docs/architecture/control-manifest.md` exists
|
||||||
- `design/accessibility-requirements.md` exists
|
- `design/accessibility-requirements.md` exists
|
||||||
- At least 1 UX spec reviewed in `design/ux/`
|
|
||||||
- UX review completed
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -579,25 +551,25 @@ etc.) with animation and sound standards.
|
|||||||
|
|
||||||
### What Happens in This Phase
|
### What Happens in This Phase
|
||||||
|
|
||||||
You turn design documents into implementable stories, create prototypes to
|
You create UX specs for key screens, prototype risky mechanics, turn design
|
||||||
validate risky mechanics, plan your first sprint, and build a Vertical Slice
|
documents into implementable stories, plan your first sprint, and build a
|
||||||
that proves the core loop is fun.
|
Vertical Slice that proves the core loop is fun.
|
||||||
|
|
||||||
### Phase 4 Pipeline
|
### Phase 4 Pipeline
|
||||||
|
|
||||||
```
|
```
|
||||||
/prototype --> /create-epics --> /create-stories --> /sprint-plan
|
/ux-design --> /prototype --> /create-epics --> /create-stories --> /sprint-plan
|
||||||
| | | |
|
| | | | |
|
||||||
v v v v
|
v v v v v
|
||||||
Throwaway Epic files in Story files in First sprint with
|
UX specs Throwaway Epic files in Story files in First sprint with
|
||||||
prototypes production/ production/ prioritized stories
|
design/ux/ prototypes production/ production/ prioritized stories
|
||||||
in prototypes/ epics/*/EPIC.md epics/*/story-*.md production/sprints/
|
in prototypes/ epics/*/EPIC.md epics/*/story-*.md production/sprints/
|
||||||
(one per module) (one per behaviour) sprint-*.md
|
(one per module) (one per behaviour) sprint-*.md
|
||||||
|
|
| |
|
||||||
v
|
v v
|
||||||
/story-readiness
|
/ux-review /story-readiness
|
||||||
(validates each story
|
(validates specs (validates each story
|
||||||
before pickup)
|
before epics) before pickup)
|
||||||
|
|
|
|
||||||
v
|
v
|
||||||
/dev-story
|
/dev-story
|
||||||
@@ -610,7 +582,49 @@ that proves the core loop is fun.
|
|||||||
3 unguided sessions)
|
3 unguided sessions)
|
||||||
```
|
```
|
||||||
|
|
||||||
### Step 4.1: Prototype Risky Mechanics
|
### Step 4.1: UX Specs for Key Screens
|
||||||
|
|
||||||
|
Before writing epics, create UX specs so that story authors know what screens
|
||||||
|
exist and what player interactions they must support.
|
||||||
|
|
||||||
|
**UX Specs:**
|
||||||
|
|
||||||
|
```
|
||||||
|
/ux-design main-menu
|
||||||
|
/ux-design core-gameplay-hud
|
||||||
|
```
|
||||||
|
|
||||||
|
Three modes: screen/flow, HUD, and interaction patterns. Output goes to
|
||||||
|
`design/ux/`. Each spec includes: player need, layout zones, states,
|
||||||
|
interaction map, data requirements, events fired, accessibility, localization.
|
||||||
|
|
||||||
|
Reads your `accessibility-requirements.md` (written in Phase 3) and your
|
||||||
|
input method config from `technical-preferences.md` to drive accessibility
|
||||||
|
and input coverage checks — no need to re-specify them per screen.
|
||||||
|
|
||||||
|
> **Tip:** `/design-system` emits a 📌 UX Flag for every system with UI
|
||||||
|
> requirements. Use those flags as a checklist for which screens need specs.
|
||||||
|
|
||||||
|
**Interaction Pattern Library:**
|
||||||
|
|
||||||
|
```
|
||||||
|
/ux-design interaction-patterns
|
||||||
|
```
|
||||||
|
|
||||||
|
Create `design/ux/interaction-patterns.md` — 16 standard controls plus
|
||||||
|
game-specific patterns (inventory slot, ability icon, HUD bar, dialogue box,
|
||||||
|
etc.) with animation and sound standards.
|
||||||
|
|
||||||
|
**UX Review:**
|
||||||
|
|
||||||
|
```
|
||||||
|
/ux-review all
|
||||||
|
```
|
||||||
|
|
||||||
|
Validates UX specs for GDD alignment and accessibility tier compliance.
|
||||||
|
Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict.
|
||||||
|
|
||||||
|
### Step 4.2: Prototype Risky Mechanics
|
||||||
|
|
||||||
Not everything needs a prototype. Prototype when:
|
Not everything needs a prototype. Prototype when:
|
||||||
- A mechanic is novel and you are not sure it is fun
|
- A mechanic is novel and you are not sure it is fun
|
||||||
@@ -630,7 +644,7 @@ pollutes `src/`.
|
|||||||
hardcoded values OK, no tests required -- but a README with hypothesis and
|
hardcoded values OK, no tests required -- but a README with hypothesis and
|
||||||
findings is mandatory.
|
findings is mandatory.
|
||||||
|
|
||||||
### Step 4.2: Create Epics and Stories From Design Artifacts
|
### Step 4.3: Create Epics and Stories From Design Artifacts
|
||||||
|
|
||||||
```
|
```
|
||||||
/create-epics layer: foundation
|
/create-epics layer: foundation
|
||||||
@@ -651,7 +665,7 @@ implementable story files in `production/epics/[slug]/`. Each story embeds:
|
|||||||
Once stories exist, run `/dev-story [story-path]` to implement one — it routes
|
Once stories exist, run `/dev-story [story-path]` to implement one — it routes
|
||||||
automatically to the correct programmer agent.
|
automatically to the correct programmer agent.
|
||||||
|
|
||||||
### Step 4.3: Validate Stories Before Pickup
|
### Step 4.4: Validate Stories Before Pickup
|
||||||
|
|
||||||
```
|
```
|
||||||
/story-readiness production/stories/combat-damage-calc.md
|
/story-readiness production/stories/combat-damage-calc.md
|
||||||
@@ -660,7 +674,7 @@ automatically to the correct programmer agent.
|
|||||||
Checks: Design completeness, Architecture coverage, Scope clarity, Definition
|
Checks: Design completeness, Architecture coverage, Scope clarity, Definition
|
||||||
of Done. Verdict: READY / NEEDS WORK / BLOCKED.
|
of Done. Verdict: READY / NEEDS WORK / BLOCKED.
|
||||||
|
|
||||||
### Step 4.4: Effort Estimation
|
### Step 4.5: Effort Estimation
|
||||||
|
|
||||||
```
|
```
|
||||||
/estimate production/stories/combat-damage-calc.md
|
/estimate production/stories/combat-damage-calc.md
|
||||||
@@ -668,7 +682,7 @@ of Done. Verdict: READY / NEEDS WORK / BLOCKED.
|
|||||||
|
|
||||||
Provides effort estimates with risk assessment.
|
Provides effort estimates with risk assessment.
|
||||||
|
|
||||||
### Step 4.5: Plan Your First Sprint
|
### Step 4.6: Plan Your First Sprint
|
||||||
|
|
||||||
```
|
```
|
||||||
/sprint-plan new
|
/sprint-plan new
|
||||||
@@ -681,7 +695,7 @@ Provides effort estimates with risk assessment.
|
|||||||
- Creates `production/sprints/sprint-01.md`
|
- Creates `production/sprints/sprint-01.md`
|
||||||
- Populates `production/sprint-status.yaml` (machine-readable story tracking)
|
- Populates `production/sprint-status.yaml` (machine-readable story tracking)
|
||||||
|
|
||||||
### Step 4.6: Vertical Slice (Hard Gate)
|
### Step 4.7: Vertical Slice (Hard Gate)
|
||||||
|
|
||||||
Before advancing to Production, you must build and playtest a Vertical Slice:
|
Before advancing to Production, you must build and playtest a Vertical Slice:
|
||||||
|
|
||||||
@@ -701,6 +715,8 @@ played the build unguided.
|
|||||||
|
|
||||||
**Requirements to pass:**
|
**Requirements to pass:**
|
||||||
|
|
||||||
|
- At least 1 UX spec reviewed in `design/ux/`
|
||||||
|
- UX review completed (APPROVED or NEEDS REVISION with documented risks)
|
||||||
- At least 1 prototype with README
|
- At least 1 prototype with README
|
||||||
- Story files exist in `production/stories/`
|
- Story files exist in `production/stories/`
|
||||||
- At least 1 sprint plan exists
|
- At least 1 sprint plan exists
|
||||||
@@ -1186,16 +1202,19 @@ Tier 3 (Specialists): gameplay-programmer, engine-programmer,
|
|||||||
|
|
||||||
### Automated Hooks (Safety Net)
|
### Automated Hooks (Safety Net)
|
||||||
|
|
||||||
The system has 9 hooks that run automatically:
|
The system has 12 hooks that run automatically:
|
||||||
|
|
||||||
| Hook | Trigger | What It Does |
|
| Hook | Trigger | What It Does |
|
||||||
|------|---------|-------------|
|
|------|---------|-------------|
|
||||||
| `session-start.sh` | Session start | Shows branch, recent commits, detects active.md for recovery |
|
| `session-start.sh` | Session start | Shows branch, recent commits, detects active.md for recovery |
|
||||||
| `detect-gaps.sh` | Session start | Detects fresh projects (no engine, no concept) and suggests `/start` |
|
| `detect-gaps.sh` | Session start | Detects fresh projects (no engine, no concept) and suggests `/start` |
|
||||||
| `pre-compact.sh` | Before compaction | Dumps session state into conversation for auto-recovery |
|
| `pre-compact.sh` | Before compaction | Dumps session state into conversation for auto-recovery |
|
||||||
|
| `post-compact.sh` | After compaction | Reminds Claude to restore session state from `active.md` |
|
||||||
|
| `notify.sh` | Notification event | Shows Windows toast notification via PowerShell |
|
||||||
| `validate-commit.sh` | Before commit | Checks for design doc references, valid JSON, no hardcoded values |
|
| `validate-commit.sh` | Before commit | Checks for design doc references, valid JSON, no hardcoded values |
|
||||||
| `validate-push.sh` | Before push | Warns on pushes to main/develop |
|
| `validate-push.sh` | Before push | Warns on pushes to main/develop |
|
||||||
| `validate-assets.sh` | Before commit | Checks asset naming and size |
|
| `validate-assets.sh` | Before commit | Checks asset naming and size |
|
||||||
|
| `validate-skill-change.sh` | Skill file written | Advises running `/skill-test` after `.claude/skills/` changes |
|
||||||
| `log-agent.sh` | Agent start | Logs agent invocations for audit trail |
|
| `log-agent.sh` | Agent start | Logs agent invocations for audit trail |
|
||||||
| `log-agent-stop.sh` | Agent stop | Completes agent audit trail (start + stop) |
|
| `log-agent-stop.sh` | Agent stop | Completes agent audit trail (start + stop) |
|
||||||
| `session-stop.sh` | Session end | Final session logging |
|
| `session-stop.sh` | Session end | Final session logging |
|
||||||
@@ -1364,7 +1383,7 @@ conflicts go to `producer`.
|
|||||||
|
|
||||||
## Appendix B: Slash Command Quick-Reference
|
## Appendix B: Slash Command Quick-Reference
|
||||||
|
|
||||||
### All 52 Commands by Category
|
### All 66 Commands by Category
|
||||||
|
|
||||||
#### Onboarding and Navigation (5)
|
#### Onboarding and Navigation (5)
|
||||||
|
|
||||||
@@ -1391,8 +1410,8 @@ conflicts go to `producer`.
|
|||||||
|
|
||||||
| Command | Purpose | Phase |
|
| Command | Purpose | Phase |
|
||||||
|---------|---------|-------|
|
|---------|---------|-------|
|
||||||
| `/ux-design` | Author UX specs (screen/flow, HUD, patterns) | 3 |
|
| `/ux-design` | Author UX specs (screen/flow, HUD, patterns) | 4 |
|
||||||
| `/ux-review` | Validate UX specs for accessibility and GDD alignment | 3 |
|
| `/ux-review` | Validate UX specs for accessibility and GDD alignment | 4 |
|
||||||
|
|
||||||
#### Architecture (4)
|
#### Architecture (4)
|
||||||
|
|
||||||
@@ -1403,7 +1422,7 @@ conflicts go to `producer`.
|
|||||||
| `/architecture-review` | Validate all ADRs, dependency ordering | 3 |
|
| `/architecture-review` | Validate all ADRs, dependency ordering | 3 |
|
||||||
| `/create-control-manifest` | Flat programmer rules from Accepted ADRs | 3 |
|
| `/create-control-manifest` | Flat programmer rules from Accepted ADRs | 3 |
|
||||||
|
|
||||||
#### Stories and Sprints (6)
|
#### Stories and Sprints (8)
|
||||||
|
|
||||||
| Command | Purpose | Phase |
|
| Command | Purpose | Phase |
|
||||||
|---------|---------|-------|
|
|---------|---------|-------|
|
||||||
@@ -1431,13 +1450,28 @@ conflicts go to `producer`.
|
|||||||
| `/gate-check` | Formal phase gate with PASS/CONCERNS/FAIL | All transitions |
|
| `/gate-check` | Formal phase gate with PASS/CONCERNS/FAIL | All transitions |
|
||||||
| `/reverse-document` | Generate design docs from existing code | Any |
|
| `/reverse-document` | Generate design docs from existing code | Any |
|
||||||
|
|
||||||
#### Production Management (5)
|
#### QA and Testing (9)
|
||||||
|
|
||||||
|
| Command | Purpose | Phase |
|
||||||
|
|---------|---------|-------|
|
||||||
|
| `/qa-plan` | Generate QA test plan for a sprint or feature | 5 |
|
||||||
|
| `/smoke-check` | Critical path smoke test gate before QA hand-off | 5-6 |
|
||||||
|
| `/soak-test` | Soak test protocol for extended play sessions | 6 |
|
||||||
|
| `/regression-suite` | Map test coverage, identify fixed bugs lacking regression tests | 5-6 |
|
||||||
|
| `/test-setup` | Scaffold test framework and CI/CD pipeline | 4 |
|
||||||
|
| `/test-helpers` | Generate engine-specific test helper libraries | 4-5 |
|
||||||
|
| `/test-evidence-review` | Quality review of test files and manual evidence | 5 |
|
||||||
|
| `/test-flakiness` | Detect non-deterministic tests from CI logs | 5-6 |
|
||||||
|
| `/skill-test` | Validate skill files for structural and behavioral correctness | Any |
|
||||||
|
|
||||||
|
#### Production Management (6)
|
||||||
|
|
||||||
| Command | Purpose | Phase |
|
| Command | Purpose | Phase |
|
||||||
|---------|---------|-------|
|
|---------|---------|-------|
|
||||||
| `/milestone-review` | Milestone progress and go/no-go | 5 |
|
| `/milestone-review` | Milestone progress and go/no-go | 5 |
|
||||||
| `/retrospective` | Sprint retrospective analysis | 5 |
|
| `/retrospective` | Sprint retrospective analysis | 5 |
|
||||||
| `/bug-report` | Structured bug report creation | 5+ |
|
| `/bug-report` | Structured bug report creation | 5+ |
|
||||||
|
| `/bug-triage` | Re-evaluate open bugs for priority, severity, and owner | 5+ |
|
||||||
| `/playtest-report` | Structured playtest session report | 4-6 |
|
| `/playtest-report` | Structured playtest session report | 4-6 |
|
||||||
| `/onboard` | Onboard a new team member | Any |
|
| `/onboard` | Onboard a new team member | Any |
|
||||||
|
|
||||||
@@ -1458,7 +1492,7 @@ conflicts go to `producer`.
|
|||||||
| `/prototype` | Throwaway prototype in isolated worktree | 4 |
|
| `/prototype` | Throwaway prototype in isolated worktree | 4 |
|
||||||
| `/localize` | String extraction and validation | 6-7 |
|
| `/localize` | String extraction and validation | 6-7 |
|
||||||
|
|
||||||
#### Team Orchestration (7)
|
#### Team Orchestration (9)
|
||||||
|
|
||||||
| Command | Purpose | Phase |
|
| Command | Purpose | Phase |
|
||||||
|---------|---------|-------|
|
|---------|---------|-------|
|
||||||
@@ -1469,6 +1503,8 @@ conflicts go to `producer`.
|
|||||||
| `/team-audio` | Audio: direction through implemented events | 5-6 |
|
| `/team-audio` | Audio: direction through implemented events | 5-6 |
|
||||||
| `/team-polish` | Coordinated polish: perf + art + audio + QA | 6 |
|
| `/team-polish` | Coordinated polish: perf + art + audio + QA | 6 |
|
||||||
| `/team-release` | Release coordination: build + QA + deployment | 7 |
|
| `/team-release` | Release coordination: build + QA + deployment | 7 |
|
||||||
|
| `/team-live-ops` | Live-ops planning: seasonal events, battle pass, retention | 7+ |
|
||||||
|
| `/team-qa` | Full QA cycle: strategy, execution, coverage, sign-off | 6-7 |
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -37,8 +37,15 @@ PHASE 3: TECHNICAL SETUP
|
|||||||
│
|
│
|
||||||
▼
|
▼
|
||||||
PHASE 4: PRE-PRODUCTION
|
PHASE 4: PRE-PRODUCTION
|
||||||
|
[UX — before epics, so specs exist when stories are written]
|
||||||
/ux-design [screen/hud/patterns] ────────────────────────────► design/ux/*.md
|
/ux-design [screen/hud/patterns] ────────────────────────────► design/ux/*.md
|
||||||
/ux-review ──────────────────────────────────────────────────► UX specs approved
|
/ux-review ──────────────────────────────────────────────────► UX specs approved (HARD gate for /team-ui)
|
||||||
|
|
||||||
|
[Test infrastructure — scaffold before stories reference tests]
|
||||||
|
/test-setup ─────────────────────────────────────────────────► test framework + CI/CD pipeline
|
||||||
|
/test-helpers ───────────────────────────────────────────────► tests/helpers/[engine-specific].gd
|
||||||
|
|
||||||
|
[Stories + prototype]
|
||||||
/create-epics [layer] ───────────────────────────────────────► production/epics/*/EPIC.md
|
/create-epics [layer] ───────────────────────────────────────► production/epics/*/EPIC.md
|
||||||
/create-stories [epic-slug] ─────────────────────────────────► production/epics/*/story-*.md
|
/create-stories [epic-slug] ─────────────────────────────────► production/epics/*/story-*.md
|
||||||
/prototype [core-mechanic] ──────────────────────────────────► prototypes/[name]/
|
/prototype [core-mechanic] ──────────────────────────────────► prototypes/[name]/
|
||||||
@@ -51,7 +58,27 @@ PHASE 5: PRODUCTION (repeating sprint loop)
|
|||||||
/sprint-status ──────────────────────────────────────────────► sprint snapshot
|
/sprint-status ──────────────────────────────────────────────► sprint snapshot
|
||||||
/story-readiness [story] ────────────────────────────────────► story validated READY
|
/story-readiness [story] ────────────────────────────────────► story validated READY
|
||||||
│
|
│
|
||||||
▼ implement (gameplay-programmer, etc.)
|
▼ (pick up and implement)
|
||||||
|
/dev-story [story] ──────────────────────────────────────────► routes to correct programmer agent
|
||||||
|
│
|
||||||
|
▼ (during implementation, as needed)
|
||||||
|
/code-review ────────────────────────────────────────────────► code review report
|
||||||
|
/scope-check ────────────────────────────────────────────────► scope creep detected / clear
|
||||||
|
/content-audit ──────────────────────────────────────────────► GDD content gaps identified
|
||||||
|
/bug-report ─────────────────────────────────────────────────► production/qa/bugs/bug-NNN.md
|
||||||
|
/bug-triage ─────────────────────────────────────────────────► bugs re-prioritized + assigned
|
||||||
|
|
||||||
|
[Team skills for feature areas — spawn when working a full feature]
|
||||||
|
/team-combat / /team-narrative / /team-ui / /team-level / /team-audio
|
||||||
|
|
||||||
|
[QA cycle per sprint]
|
||||||
|
/qa-plan ────────────────────────────────────────────────────► production/qa/qa-plan-sprint-NN.md
|
||||||
|
/smoke-check ────────────────────────────────────────────────► smoke test gate (PASS/FAIL)
|
||||||
|
/regression-suite ───────────────────────────────────────────► coverage gaps + missing regression tests
|
||||||
|
/test-evidence-review ───────────────────────────────────────► evidence quality report
|
||||||
|
/test-flakiness ─────────────────────────────────────────────► flaky test report
|
||||||
|
│
|
||||||
|
▼
|
||||||
/story-done [story] ─────────────────────────────────────────► story closed + next surfaced
|
/story-done [story] ─────────────────────────────────────────► story closed + next surfaced
|
||||||
/sprint-plan [next] ─────────────────────────────────────────► next sprint
|
/sprint-plan [next] ─────────────────────────────────────────► next sprint
|
||||||
│
|
│
|
||||||
@@ -63,8 +90,12 @@ PHASE 5: PRODUCTION (repeating sprint loop)
|
|||||||
PHASE 6: POLISH
|
PHASE 6: POLISH
|
||||||
/perf-profile ───────────────────────────────────────────────► perf report + fixes
|
/perf-profile ───────────────────────────────────────────────► perf report + fixes
|
||||||
/balance-check ──────────────────────────────────────────────► balance report + fixes
|
/balance-check ──────────────────────────────────────────────► balance report + fixes
|
||||||
|
/asset-audit ────────────────────────────────────────────────► asset compliance report
|
||||||
/tech-debt ──────────────────────────────────────────────────► docs/tech-debt-register.md
|
/tech-debt ──────────────────────────────────────────────────► docs/tech-debt-register.md
|
||||||
|
/soak-test ──────────────────────────────────────────────────► soak test protocol + results
|
||||||
|
/localize ───────────────────────────────────────────────────► localization readiness report
|
||||||
/team-polish ────────────────────────────────────────────────► polish sprint orchestrated
|
/team-polish ────────────────────────────────────────────────► polish sprint orchestrated
|
||||||
|
/team-qa ────────────────────────────────────────────────────► full QA cycle sign-off
|
||||||
/gate-check ─────────────────────────────────────────────────► PASS → advance to release
|
/gate-check ─────────────────────────────────────────────────► PASS → advance to release
|
||||||
│
|
│
|
||||||
▼
|
▼
|
||||||
@@ -74,6 +105,10 @@ PHASE 7: RELEASE
|
|||||||
/changelog ──────────────────────────────────────────────────► CHANGELOG.md
|
/changelog ──────────────────────────────────────────────────► CHANGELOG.md
|
||||||
/patch-notes ────────────────────────────────────────────────► player-facing notes
|
/patch-notes ────────────────────────────────────────────────► player-facing notes
|
||||||
/team-release ───────────────────────────────────────────────► release pipeline orchestrated
|
/team-release ───────────────────────────────────────────────► release pipeline orchestrated
|
||||||
|
│
|
||||||
|
▼ (post-launch, ongoing)
|
||||||
|
/hotfix ─────────────────────────────────────────────────────► emergency fix with audit trail
|
||||||
|
/team-live-ops ──────────────────────────────────────────────► live-ops content plan
|
||||||
```
|
```
|
||||||
|
|
||||||
---
|
---
|
||||||
@@ -113,12 +148,82 @@ upstream GDDs (input, if any)
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Skill Chain: Story Lifecycle in Detail
|
## Skill Chain: UX / UI Pipeline in Detail
|
||||||
|
|
||||||
How a story gets from backlog to closed:
|
UX specs are authored in Phase 4 (Pre-Production), before epics are written, so
|
||||||
|
that story acceptance criteria can reference specific UX artifacts.
|
||||||
|
|
||||||
```
|
```
|
||||||
/create-epics [layer: foundation]
|
design/gdd/*.md (UI/UX requirements extracted)
|
||||||
|
design/player-journey.md (emotional arc, if authored)
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
/ux-design hud → design/ux/hud.md
|
||||||
|
/ux-design screen [name] → design/ux/screens/[name].md
|
||||||
|
/ux-design patterns → design/ux/interaction-patterns.md
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
/ux-review design/ux/
|
||||||
|
│
|
||||||
|
├── APPROVED → UX specs ready, proceed to /create-epics
|
||||||
|
├── NEEDS REVISION → blocking issues listed → fix → re-run review
|
||||||
|
└── MAJOR REVISION → fundamental UX problems → redesign before epics
|
||||||
|
│
|
||||||
|
▼ (after APPROVED — in Phase 5 when implementing UI features)
|
||||||
|
/team-ui
|
||||||
|
│
|
||||||
|
├── Phase 1: /ux-design (if any specs still missing) + /ux-review
|
||||||
|
├── Phase 2: visual design (art-director)
|
||||||
|
├── Phase 3: layout implementation (ui-programmer)
|
||||||
|
├── Phase 4: accessibility audit (accessibility-specialist)
|
||||||
|
└── Phase 5: final review
|
||||||
|
|
||||||
|
Note: /ux-design and /ux-review belong in Phase 4 (Pre-Production).
|
||||||
|
/team-ui belongs in Phase 5 (Production) when a UI feature is being built.
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Skill Chain: Dev Story Flow in Detail
|
||||||
|
|
||||||
|
How a story moves from backlog to closed:
|
||||||
|
|
||||||
|
```
|
||||||
|
/story-readiness [story]
|
||||||
|
│
|
||||||
|
├── READY → Status: ready-for-dev → pick up for implementation
|
||||||
|
├── NEEDS WORK → agent shows specific gaps → resolve → re-run readiness
|
||||||
|
└── BLOCKED → ADR still Proposed, or upstream story incomplete
|
||||||
|
│
|
||||||
|
▼ (after READY)
|
||||||
|
/dev-story [story]
|
||||||
|
│
|
||||||
|
├── Reads: story file, linked GDD requirement, ADR decisions, control manifest
|
||||||
|
├── Routes to: gameplay-programmer / engine-programmer / ui-programmer / etc.
|
||||||
|
│
|
||||||
|
└── Implementation begins
|
||||||
|
│
|
||||||
|
▼ (optional, during/after implementation)
|
||||||
|
/code-review → architectural review of changeset
|
||||||
|
/scope-check → verify no scope creep vs. original story criteria
|
||||||
|
/test-evidence-review → validate test files and manual evidence quality
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
/story-done [story]
|
||||||
|
│
|
||||||
|
├── COMPLETE → Status: Complete, sprint-status.yaml updated, next story surfaced
|
||||||
|
├── COMPLETE WITH NOTES → complete but some criteria deferred (logged)
|
||||||
|
└── BLOCKED → acceptance criteria cannot be verified → investigate blocker
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Skill Chain: Story Lifecycle (Backlog to Closed)
|
||||||
|
|
||||||
|
How a story gets from backlog to closed (summary view):
|
||||||
|
|
||||||
|
```
|
||||||
|
/create-epics [layer]
|
||||||
│
|
│
|
||||||
└── Output: production/epics/[slug]/EPIC.md
|
└── Output: production/epics/[slug]/EPIC.md
|
||||||
│
|
│
|
||||||
@@ -131,24 +236,68 @@ How a story gets from backlog to closed:
|
|||||||
▼
|
▼
|
||||||
/story-readiness [story]
|
/story-readiness [story]
|
||||||
│
|
│
|
||||||
├── READY → Status: ready-for-dev → pick up for implementation
|
├── READY → /dev-story → implement → /story-done
|
||||||
├── NEEDS WORK → agent shows specific gaps → resolve → re-run readiness
|
├── NEEDS WORK → resolve gaps → re-run
|
||||||
└── BLOCKED → ADR still Proposed, or upstream story incomplete
|
└── BLOCKED → fix upstream dependency first
|
||||||
│
|
|
||||||
▼ (after READY)
|
|
||||||
Implementation (gameplay-programmer, etc.)
|
|
||||||
│
|
|
||||||
▼
|
|
||||||
/story-done [story]
|
|
||||||
│
|
|
||||||
├── COMPLETE → Status: Complete, sprint-status.yaml updated, next story surfaced
|
|
||||||
├── COMPLETE WITH NOTES → complete but some criteria deferred (logged)
|
|
||||||
└── BLOCKED → acceptance criteria cannot be verified → investigate blocker
|
|
||||||
```
|
```
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Skill Chain: UX Pipeline in Detail
|
## Skill Chain: QA Pipeline in Detail
|
||||||
|
|
||||||
|
```
|
||||||
|
[Phase 4 — one-time infrastructure setup]
|
||||||
|
/test-setup ────────────────────────────────────────────────────► test framework scaffolded + CI/CD wired
|
||||||
|
/test-helpers ──────────────────────────────────────────────────► tests/helpers/[engine].gd (GDUnit4, NUnit, etc.)
|
||||||
|
|
||||||
|
[Phase 5 — per-sprint QA cycle]
|
||||||
|
/qa-plan [sprint or feature]
|
||||||
|
│
|
||||||
|
├── Reads: story files, GDDs, acceptance criteria
|
||||||
|
├── Classifies each story by test type:
|
||||||
|
│ Logic → automated unit test (BLOCKING)
|
||||||
|
│ Integration → integration test or documented playtest (BLOCKING)
|
||||||
|
│ Visual/Feel → screenshot + lead sign-off (ADVISORY)
|
||||||
|
│ UI → manual walkthrough or interaction test (ADVISORY)
|
||||||
|
│ Config/Data → smoke check (ADVISORY)
|
||||||
|
└── Output: production/qa/qa-plan-sprint-NN.md
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
/smoke-check
|
||||||
|
│
|
||||||
|
├── PASS → QA hand-off cleared
|
||||||
|
└── FAIL → block sprint close → fix critical paths first
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
/regression-suite
|
||||||
|
│
|
||||||
|
└── Coverage gaps + list of fixed bugs without regression tests
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
/test-evidence-review
|
||||||
|
│
|
||||||
|
└── Validates evidence quality, not just existence
|
||||||
|
│
|
||||||
|
▼ (if CI run history available)
|
||||||
|
/test-flakiness
|
||||||
|
│
|
||||||
|
└── Flaky test report + fix recommendations
|
||||||
|
|
||||||
|
[Phase 6 — extended stability testing]
|
||||||
|
/soak-test ─────────────────────────────────────────────────────► soak test protocol + observed results
|
||||||
|
/team-qa ───────────────────────────────────────────────────────► full QA cycle sign-off for release gate
|
||||||
|
|
||||||
|
[Ongoing — bug management]
|
||||||
|
/bug-report ────────────────────────────────────────────────────► production/qa/bugs/bug-NNN.md
|
||||||
|
/bug-triage ────────────────────────────────────────────────────► open bugs re-prioritized + assigned
|
||||||
|
|
||||||
|
[Meta — harness validation]
|
||||||
|
/skill-test [lint|spec|catalog] ────────────────────────────────► skill file structural + behavioral check
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Skill Chain: UX Pipeline in Detail (Legacy Reference)
|
||||||
|
|
||||||
```
|
```
|
||||||
design/gdd/*.md (UX requirements extracted)
|
design/gdd/*.md (UX requirements extracted)
|
||||||
@@ -227,7 +376,12 @@ For projects with existing work (use `/start` option D or run directly):
|
|||||||
| Mid-systems design | `/design-system [next system]` or `/map-systems next` |
|
| Mid-systems design | `/design-system [next system]` or `/map-systems next` |
|
||||||
| All GDDs done | `/review-all-gdds` → `/gate-check` |
|
| All GDDs done | `/review-all-gdds` → `/gate-check` |
|
||||||
| In technical setup | `/create-architecture` → `/architecture-decision` |
|
| In technical setup | `/create-architecture` → `/architecture-decision` |
|
||||||
| Have stories, ready to code | `/story-readiness [story]` |
|
| Starting UX design | `/ux-design screen [name]` or `/ux-design hud` |
|
||||||
|
| Scaffolding tests | `/test-setup` → `/test-helpers` |
|
||||||
|
| Have stories, ready to code | `/story-readiness [story]` → `/dev-story [story]` |
|
||||||
| Story done | `/story-done [story]` |
|
| Story done | `/story-done [story]` |
|
||||||
|
| Running QA for a sprint | `/qa-plan` → `/smoke-check` → `/regression-suite` |
|
||||||
|
| Bug backlog needs sorting | `/bug-triage` |
|
||||||
|
| Extended stability testing | `/soak-test` |
|
||||||
| Not sure | `/help` |
|
| Not sure | `/help` |
|
||||||
| Existing project | `/adopt` |
|
| Existing project | `/adopt` |
|
||||||
|
|||||||
Reference in New Issue
Block a user