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Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration - Expand setup-engine, code-review, create-epics-stories, prototype with additional context - Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents - Update architecture-decision and architecture-review with dependency ordering improvements - Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile - Populate technical-preferences.md with structured configuration sections Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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<!-- Quick reference linking to full ADRs in docs/architecture/ -->
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- [No ADRs yet — use /architecture-decision to create one]
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## Engine Specialists
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<!-- Written by /setup-engine when engine is configured. -->
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<!-- Read by /code-review, /architecture-decision, /architecture-review, and team skills -->
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<!-- to know which specialist to spawn for engine-specific validation. -->
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- **Primary**: [TO BE CONFIGURED — run /setup-engine]
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- **Language/Code Specialist**: [TO BE CONFIGURED]
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- **Shader Specialist**: [TO BE CONFIGURED]
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- **UI Specialist**: [TO BE CONFIGURED]
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- **Additional Specialists**: [TO BE CONFIGURED]
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- **Routing Notes**: [TO BE CONFIGURED]
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### File Extension Routing
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<!-- Skills use this table to select the right specialist per file type. -->
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<!-- If a row says [TO BE CONFIGURED], fall back to Primary for that file type. -->
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| File Extension / Type | Specialist to Spawn |
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|-----------------------|---------------------|
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| Game code (primary language) | [TO BE CONFIGURED] |
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| Shader / material files | [TO BE CONFIGURED] |
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| UI / screen files | [TO BE CONFIGURED] |
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| Scene / prefab / level files | [TO BE CONFIGURED] |
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| Native extension / plugin files | [TO BE CONFIGURED] |
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| General architecture review | Primary |
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