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Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration - Expand setup-engine, code-review, create-epics-stories, prototype with additional context - Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents - Update architecture-decision and architecture-review with dependency ordering improvements - Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile - Populate technical-preferences.md with structured configuration sections Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -3,7 +3,7 @@ name: architecture-review
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description: "Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review."
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argument-hint: "[focus: full | coverage | consistency | engine | single-gdd path/to/gdd.md]"
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user-invocable: true
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allowed-tools: Read, Glob, Grep, Write
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allowed-tools: Read, Glob, Grep, Write, Task
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context: fork
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agent: technical-director
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---
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@@ -237,6 +237,20 @@ Post-Cutoff API Conflicts:
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---
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### Engine Specialist Consultation
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After completing the engine audit above, spawn the **primary engine specialist** via Task for a domain-expert second opinion:
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- Read `.claude/docs/technical-preferences.md` `Engine Specialists` section to get the primary specialist
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- If no engine is configured, skip this consultation
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- Spawn `subagent_type: [primary specialist]` with: all ADRs that contain engine-specific decisions or `Post-Cutoff APIs Used` fields, the engine reference docs, and the Phase 5 audit findings. Ask them to:
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1. Confirm or challenge each audit finding — specialists may know of engine nuances not captured in the reference docs
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2. Identify engine-specific anti-patterns in the ADRs that the audit may have missed (e.g., using the wrong Godot node type, Unity component coupling, Unreal subsystem misuse)
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3. Flag ADRs that make assumptions about engine behaviour that differ from the actual pinned version
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Incorporate additional findings under `### Engine Specialist Findings` in the Phase 5 output. These feed into the final verdict — specialist-identified issues carry the same weight as audit-identified issues.
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---
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## Phase 5b: Design Revision Flags (Architecture → GDD Feedback)
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For each **HIGH RISK engine finding** from Phase 5, check whether any GDD makes an
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