Skills update: team-live-ops skill + improvements across 18 existing skills

- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-13 12:01:26 +11:00
parent b1fad395cd
commit 14593802fe
20 changed files with 392 additions and 26 deletions

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@@ -3,7 +3,7 @@ name: architecture-review
description: "Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review."
argument-hint: "[focus: full | coverage | consistency | engine | single-gdd path/to/gdd.md]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write
allowed-tools: Read, Glob, Grep, Write, Task
context: fork
agent: technical-director
---
@@ -237,6 +237,20 @@ Post-Cutoff API Conflicts:
---
### Engine Specialist Consultation
After completing the engine audit above, spawn the **primary engine specialist** via Task for a domain-expert second opinion:
- Read `.claude/docs/technical-preferences.md` `Engine Specialists` section to get the primary specialist
- If no engine is configured, skip this consultation
- Spawn `subagent_type: [primary specialist]` with: all ADRs that contain engine-specific decisions or `Post-Cutoff APIs Used` fields, the engine reference docs, and the Phase 5 audit findings. Ask them to:
1. Confirm or challenge each audit finding — specialists may know of engine nuances not captured in the reference docs
2. Identify engine-specific anti-patterns in the ADRs that the audit may have missed (e.g., using the wrong Godot node type, Unity component coupling, Unreal subsystem misuse)
3. Flag ADRs that make assumptions about engine behaviour that differ from the actual pinned version
Incorporate additional findings under `### Engine Specialist Findings` in the Phase 5 output. These feed into the final verdict — specialist-identified issues carry the same weight as audit-identified issues.
---
## Phase 5b: Design Revision Flags (Architecture → GDD Feedback)
For each **HIGH RISK engine finding** from Phase 5, check whether any GDD makes an