Skills update: team-live-ops skill + improvements across 18 existing skills

- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-13 12:01:26 +11:00
parent b1fad395cd
commit 14593802fe
20 changed files with 392 additions and 26 deletions

View File

@@ -3,9 +3,9 @@ name: code-review
description: "Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns."
argument-hint: "[path-to-file-or-directory]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Bash
allowed-tools: Read, Glob, Grep, Bash, Task
context: fork
agent: code-reviewer
agent: lead-programmer
---
When this skill is invoked:
@@ -14,6 +14,13 @@ When this skill is invoked:
2. **Read the CLAUDE.md** for project coding standards.
2.5. **Identify the active engine specialists** by reading `.claude/docs/technical-preferences.md`, section `## Engine Specialists`. Note:
- The **Primary** specialist (used for architecture and broad engine concerns)
- The **Language/Code Specialist** (used when reviewing the project's primary language files)
- The **Shader Specialist** (used when reviewing shader files)
- The **UI Specialist** (used when reviewing UI code)
- If the section reads `[TO BE CONFIGURED]`, no engine is pinned — skip engine specialist steps below.
3. **ADR Compliance Check**:
a. Search for ADR references in: the story file associated with this work (if
@@ -79,11 +86,25 @@ When this skill is invoked:
- [ ] Thread safety where required
- [ ] Resource cleanup (no leaks)
9. **Output the review** in this format:
9. **Engine Specialist Review** — If an engine is configured (step 2.5), spawn engine specialists via Task in parallel with your own review above:
- Determine which specialist applies to each file being reviewed:
- Primary language files (`.gd`, `.cs`, `.cpp`) → Language/Code Specialist
- Shader files (`.gdshader`, `.hlsl`, shader graph) → Shader Specialist
- UI screen/widget code → UI Specialist
- Cross-cutting or unclear → Primary Specialist
- Spawn the relevant specialist(s) with: the file(s), the engine reference docs path (`docs/engine-reference/[engine]/`), and the task: "Review for engine-idiomatic patterns, deprecated or incorrect API usage, engine-specific performance concerns, and any patterns the engine's documentation recommends against."
- Also spawn the **Primary Specialist** for any file that touches engine architecture (scene structure, node hierarchy, component design, lifecycle hooks).
- Collect findings and include them in the review output under `### Engine Specialist Findings` (placed between `### Game-Specific Concerns` and `### Positive Observations`).
- If no engine is configured, omit the `### Engine Specialist Findings` section.
10. **Output the review** in this format:
```
## Code Review: [File/System Name]
### Engine Specialist Findings: [N/A — no engine configured / CLEAN / ISSUES FOUND]
[Findings from engine specialist(s), or "No engine configured." if skipped]
### ADR Compliance: [NO ADRS FOUND / COMPLIANT / DRIFT / VIOLATION]
[List each ADR checked, result, and any deviations with severity]