Skills update: team-live-ops skill + improvements across 18 existing skills

- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-13 12:01:26 +11:00
parent b1fad395cd
commit 14593802fe
20 changed files with 392 additions and 26 deletions

View File

@@ -3,7 +3,10 @@ name: prototype
description: "Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report."
argument-hint: "[concept-description]"
user-invocable: true
allowed-tools: Read, Glob, Grep, Write, Edit, Bash
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task
context: fork
agent: prototyper
isolation: worktree
---
When this skill is invoked:
@@ -84,9 +87,25 @@ When this skill is invoked:
[Discoveries that affect other systems or future work]
```
8. **Output a summary** to the user with: the core question, the result, and
the recommendation. Link to the full report at
`prototypes/[concept-name]/REPORT.md`.
8. **Delegate the decision to the creative-director**. Spawn a `creative-director`
subagent via Task and provide:
- The full REPORT.md content
- The original design question
- Any game pillars or concept doc from `design/gdd/` that are relevant
Ask the creative-director to:
- Evaluate the prototype result against the game's creative vision and pillars
- Confirm, modify, or override the prototyper's PROCEED / PIVOT / KILL recommendation
- If PROCEED: identify any creative constraints for the production implementation
- If PIVOT: specify which direction aligns better with the pillars
- If KILL: note whether the underlying player need should be addressed differently
The creative-director's decision is final. Update the REPORT.md `Recommendation`
section with the creative-director's verdict if it differs from the prototyper's.
9. **Output a summary** to the user with: the core question, the result, the
prototyper's initial recommendation, and the creative-director's final decision.
Link to the full report at `prototypes/[concept-name]/REPORT.md`.
### Important Constraints