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Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration - Expand setup-engine, code-review, create-epics-stories, prototype with additional context - Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents - Update architecture-decision and architecture-review with dependency ordering improvements - Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile - Populate technical-preferences.md with structured configuration sections Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -25,6 +25,7 @@ Use the Task tool to spawn each team member as a subagent:
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- `subagent_type: writer` — Dialogue writing, lore entries, in-game text
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- `subagent_type: world-builder` — World rules, faction design, history, geography
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- `subagent_type: level-designer` — Level layouts that serve the narrative, pacing
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- `subagent_type: localization-lead` — i18n validation, string key compliance, translation headroom
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Always provide full context in each agent's prompt (narrative brief, lore dependencies, character profiles). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
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@@ -57,11 +58,11 @@ Delegate to **narrative-director**:
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- Confirm narrative pacing aligns with level design
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- Check that all mysteries have documented "true answers"
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### Phase 5: Polish
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- Writer reviews all text for localization readiness
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- Verify no line exceeds dialogue box constraints
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- Confirm all text uses string keys (localization pipeline ready)
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- World-builder finalizes canon levels for all new lore
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### Phase 5: Polish (parallel)
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Delegate in parallel:
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- **writer**: Final self-review — verify no line exceeds dialogue box constraints, all text uses string keys (not raw strings), placeholder variable names are consistent
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- **localization-lead**: Validate i18n compliance — check string key naming conventions, flag any strings with hardcoded formatting that won't survive translation, verify character limit headroom for languages that expand (German/Finnish typically +30%), confirm no cultural assumptions in text that would need locale-specific variants
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- **world-builder**: Finalize canon levels for all new lore entries
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## Output
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A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
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