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Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration - Expand setup-engine, code-review, create-epics-stories, prototype with additional context - Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents - Update architecture-decision and architecture-review with dependency ordering improvements - Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile - Populate technical-preferences.md with structured configuration sections Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -14,16 +14,20 @@ The user must approve before moving to the next phase.
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## Team Composition
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- **performance-analyst** — Profiling, optimization, memory analysis, frame budget
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- **engine-programmer** — Engine-level bottlenecks: rendering pipeline, memory, resource loading (invoke when performance-analyst identifies low-level root causes)
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- **technical-artist** — VFX polish, shader optimization, visual quality
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- **sound-designer** — Audio polish, mixing, ambient layers, feedback sounds
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- **tools-programmer** — Content pipeline tool verification, editor tool stability, automation fixes (invoke when content authoring tools are involved in the polished area)
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- **qa-tester** — Edge case testing, regression testing, soak testing
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## How to Delegate
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Use the Task tool to spawn each team member as a subagent:
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- `subagent_type: performance-analyst` — Profiling, optimization, memory analysis
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- `subagent_type: engine-programmer` — Engine-level fixes for rendering, memory, resource loading
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- `subagent_type: technical-artist` — VFX polish, shader optimization, visual quality
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- `subagent_type: sound-designer` — Audio polish, mixing, ambient layers
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- `subagent_type: tools-programmer` — Content pipeline and editor tool verification
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- `subagent_type: qa-tester` — Edge case testing, regression testing, soak testing
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Always provide full context in each agent's prompt (target feature/area, performance budgets, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phases 3 and 4 can run simultaneously).
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@@ -46,6 +50,11 @@ Delegate to **performance-analyst** (with relevant programmers as needed):
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- Verify optimizations don't change gameplay behavior
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- Output: optimized code with before/after metrics
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If Phase 1 identified engine-level root causes (rendering pipeline, resource loading, memory allocator), delegate those fixes to **engine-programmer** in parallel:
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- Optimize hot paths in engine systems
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- Fix allocation pressure in core loops
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- Output: engine-level fixes with profiler validation
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### Phase 3: Visual Polish (parallel with Phase 2)
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Delegate to **technical-artist**:
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- Review VFX for quality and consistency with art bible
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