Skills update: team-live-ops skill + improvements across 18 existing skills

- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-13 12:01:26 +11:00
parent b1fad395cd
commit 14593802fe
20 changed files with 392 additions and 26 deletions

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@@ -14,16 +14,20 @@ The user must approve before moving to the next phase.
## Team Composition
- **performance-analyst** — Profiling, optimization, memory analysis, frame budget
- **engine-programmer** — Engine-level bottlenecks: rendering pipeline, memory, resource loading (invoke when performance-analyst identifies low-level root causes)
- **technical-artist** — VFX polish, shader optimization, visual quality
- **sound-designer** — Audio polish, mixing, ambient layers, feedback sounds
- **tools-programmer** — Content pipeline tool verification, editor tool stability, automation fixes (invoke when content authoring tools are involved in the polished area)
- **qa-tester** — Edge case testing, regression testing, soak testing
## How to Delegate
Use the Task tool to spawn each team member as a subagent:
- `subagent_type: performance-analyst` — Profiling, optimization, memory analysis
- `subagent_type: engine-programmer` — Engine-level fixes for rendering, memory, resource loading
- `subagent_type: technical-artist` — VFX polish, shader optimization, visual quality
- `subagent_type: sound-designer` — Audio polish, mixing, ambient layers
- `subagent_type: tools-programmer` — Content pipeline and editor tool verification
- `subagent_type: qa-tester` — Edge case testing, regression testing, soak testing
Always provide full context in each agent's prompt (target feature/area, performance budgets, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phases 3 and 4 can run simultaneously).
@@ -46,6 +50,11 @@ Delegate to **performance-analyst** (with relevant programmers as needed):
- Verify optimizations don't change gameplay behavior
- Output: optimized code with before/after metrics
If Phase 1 identified engine-level root causes (rendering pipeline, resource loading, memory allocator), delegate those fixes to **engine-programmer** in parallel:
- Optimize hot paths in engine systems
- Fix allocation pressure in core loops
- Output: engine-level fixes with profiler validation
### Phase 3: Visual Polish (parallel with Phase 2)
Delegate to **technical-artist**:
- Review VFX for quality and consistency with art bible