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Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration - Expand setup-engine, code-review, create-epics-stories, prototype with additional context - Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents - Update architecture-decision and architecture-review with dependency ordering improvements - Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile - Populate technical-preferences.md with structured configuration sections Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -16,6 +16,9 @@ The user must approve before moving to the next phase.
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- **release-manager** — Release branch, versioning, changelog, deployment
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- **qa-lead** — Test sign-off, regression suite, release quality gate
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- **devops-engineer** — Build pipeline, artifacts, deployment automation
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- **security-engineer** — Pre-release security audit (invoke if game has online/multiplayer features or player data)
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- **analytics-engineer** — Verify telemetry events fire correctly and dashboards are live
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- **community-manager** — Patch notes, launch announcement, player-facing messaging
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- **producer** — Go/no-go decision, stakeholder communication, scheduling
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## How to Delegate
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@@ -24,7 +27,11 @@ Use the Task tool to spawn each team member as a subagent:
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- `subagent_type: release-manager` — Release branch, versioning, changelog, deployment
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- `subagent_type: qa-lead` — Test sign-off, regression suite, release quality gate
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- `subagent_type: devops-engineer` — Build pipeline, artifacts, deployment automation
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- `subagent_type: security-engineer` — Security audit for online/multiplayer/data features
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- `subagent_type: analytics-engineer` — Telemetry event verification and dashboard readiness
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- `subagent_type: community-manager` — Patch notes and launch communication
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- `subagent_type: producer` — Go/no-go decision, stakeholder communication
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- `subagent_type: network-programmer` — Netcode stability sign-off (invoke if game has multiplayer)
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Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
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@@ -49,12 +56,15 @@ Delegate to **release-manager**:
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Delegate in parallel:
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- **qa-lead**: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
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- **devops-engineer**: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.
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- **security-engineer** *(if game has online features, multiplayer, or player data)*: Conduct pre-release security audit. Review authentication, anti-cheat, data privacy compliance. Sign off on security posture.
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- **network-programmer** *(if game has multiplayer)*: Sign off on netcode stability. Verify lag compensation, reconnect handling, and bandwidth usage under load.
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### Phase 4: Localization and Performance
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### Phase 4: Localization, Performance, and Analytics
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Delegate (can run in parallel with Phase 3 if resources available):
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- Verify all strings are translated (delegate to localization-lead if available)
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- Run performance benchmarks against targets (delegate to performance-analyst if available)
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- Output: localization and performance sign-off
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- Verify all strings are translated (delegate to **localization-lead** if available)
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- Run performance benchmarks against targets (delegate to **performance-analyst** if available)
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- **analytics-engineer**: Verify all telemetry events fire correctly on release build. Confirm dashboards are receiving data. Check that critical funnels (onboarding, progression, monetization if applicable) are instrumented.
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- Output: localization, performance, and analytics sign-off
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### Phase 5: Go/No-Go
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Delegate to **producer**:
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@@ -71,10 +81,18 @@ Delegate to **release-manager** + **devops-engineer**:
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- Deploy to production
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- Monitor for 48 hours post-release
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Delegate to **community-manager** (in parallel with deployment):
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- Finalize patch notes using `/patch-notes [version]`
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- Prepare launch announcement (store page updates, social media, community post)
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- Draft known issues post if any S3+ issues shipped
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- Output: all player-facing release communication, ready to publish on deploy confirmation
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### Phase 7: Post-Release
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- **release-manager**: Generate release report (what shipped, what was deferred, metrics)
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- **producer**: Update milestone tracking, communicate to stakeholders
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- **qa-lead**: Monitor incoming bug reports for regressions
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- **community-manager**: Publish all player-facing communication, monitor community sentiment
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- **analytics-engineer**: Confirm live dashboards are healthy; alert if any critical events are missing
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- Schedule post-release retrospective if issues occurred
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## Output
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