Fix skill bugs: session state init, agent field cleanup, /start path, /sprint-plan phases

- Remove invalid `agent: Explore` frontmatter from read-only skills (asset-audit, design-review, project-stage-detect, reverse-document)
- Fix design-system and map-systems to create session-state/active.md if it does not exist before updating
- Fix gate-check to remove reference to non-existent bmad-bmm-check skill
- Expand /start recommended paths into phased roadmap (Concept → Architecture → Production)
- Restructure /sprint-plan into numbered phases with clearer next-steps section

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-28 13:52:33 +11:00
parent 01722ad790
commit 167fb6c5f2
9 changed files with 68 additions and 22 deletions

View File

@@ -268,7 +268,7 @@ Use the template structure from `.claude/docs/templates/game-design-document.md`
Ask: "May I create the skeleton file at `design/gdd/[system-name].md`?"
After writing, update `production/session-state/active.md` with:
After writing, create `production/session-state/active.md` if it does not exist, then update it with:
- Task: Designing [system-name] GDD
- Current section: Starting (skeleton created)
- File: design/gdd/[system-name].md
@@ -602,7 +602,7 @@ Use `AskUserQuestion`:
If yes, invoke the design-review skill on the completed file.
### 5c: Update Systems Index
### 5d: Update Systems Index
After the GDD is complete (and optionally reviewed):