Fix skill bugs: session state init, agent field cleanup, /start path, /sprint-plan phases

- Remove invalid `agent: Explore` frontmatter from read-only skills (asset-audit, design-review, project-stage-detect, reverse-document)
- Fix design-system and map-systems to create session-state/active.md if it does not exist before updating
- Fix gate-check to remove reference to non-existent bmad-bmm-check skill
- Expand /start recommended paths into phased roadmap (Concept → Architecture → Production)
- Restructure /sprint-plan into numbered phases with clearer next-steps section

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Donchitos
2026-03-28 13:52:33 +11:00
parent 01722ad790
commit 167fb6c5f2
9 changed files with 68 additions and 22 deletions

View File

@@ -144,8 +144,8 @@ The project progresses through these stages:
- [ ] Architecture document has no unresolved open questions in Foundation or Core layers
- [ ] All ADRs have Engine Compatibility sections stamped with the engine version
- [ ] All ADRs have ADR Dependencies sections (even if all fields are "None")
- [ ] `/bmad-bmm-check-implementation-readiness` has been run or equivalent manual
validation confirms GDDs + architecture + epics are coherent
- [ ] Manual validation confirms GDDs + architecture + epics are coherent
(run `/review-all-gdds` and `/architecture-review` if not done recently)
- [ ] **Core fantasy is delivered** — at least one playtester independently described an experience that matches the Player Fantasy section of the core system GDDs (without being prompted).
**Vertical Slice Validation** (FAIL if any item is NO):