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Add v0.6.0: full skill/agent QA pass, 3 new agents tested, template cleanup
Skills fixed: sprint-status (stale escalation, threshold), retrospective (existing file detection, missing data fallback), changelog (misc category, task-ref count), patch-notes (BLOCKED on missing changelog, tone/template paths), story-readiness (Phase 0 mode resolution, QL-STORY-READY gate), art-bible, brainstorm, design-system, ux-design, dev-story, story-done, create-architecture, create-control-manifest, map-systems, propagate-design-change, quick-design, prototype, asset-spec. Agents fixed: all 4 directors (gate verdict token format), engine-programmer, ui-programmer, tools-programmer, technical-artist (engine version safety), gameplay-programmer (ADR compliance), godot-gdextension-specialist (ABI warning), systems-designer (escalation path to creative-director), accessibility-specialist (model, tools, WCAG criterion format, findings template), live-ops-designer (escalation paths, battle pass value language), qa-tester (model, test case format, evidence routing, ambiguous criteria, regression scope). Specs updated: smoke-check and adopt specs rewritten to match actual skill behavior. catalog.yaml reset to blank template state. Removed session-state marketing research file, removed session-state from gitignore. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -94,6 +94,27 @@ If [A]: edit the story file's `Manifest Version:` field to the current manifest
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If [B]: read the manifest carefully for new rules anyway, and note the version mismatch in the Phase 6 summary under "Deviations".
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If [C]: stop. Do not spawn any agent. Let the user review and re-run `/dev-story`.
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### Dependency validation
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After extracting the **Dependencies** list from the story file, validate each:
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1. Glob `production/epics/**/*.md` to find each dependency story file.
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2. Read its `Status:` field.
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3. If any dependency has Status other than `Complete` or `Done`:
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- Use `AskUserQuestion`:
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- Prompt: "Story '[current story]' depends on '[dependency title]' which is currently [status], not Complete. How do you want to proceed?"
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- Options:
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- `[A] Proceed anyway — I accept the dependency risk`
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- `[B] Stop — I'll complete the dependency first`
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- `[C] The dependency is done but status wasn't updated — mark it Complete and continue`
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- If [B]: set story status to **BLOCKED** in session state and stop. Do not spawn any programmer agent.
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- If [C]: ask "May I update [dependency path] Status to Complete?" before continuing.
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- If [A]: note in Phase 6 summary under "Deviations": "Implemented with incomplete dependency: [dependency title] — [status]."
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If a dependency file cannot be found: warn "Dependency story not found: [path]. Verify the path or create the story file."
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---
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### Engine reference
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Read `.claude/docs/technical-preferences.md`:
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- `Engine:` value — determines which programmer agents to use
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@@ -292,3 +313,11 @@ Common blockers:
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- **Ask before large structural decisions** — if the story requires an
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architectural pattern not covered by the ADR, surface it before implementing:
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"The ADR doesn't specify how to handle [case]. My plan is [X]. Proceed?"
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---
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## Recommended Next Steps
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- Run `/code-review [file1] [file2]` to review the implementation before closing the story
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- Run `/story-done [story-path]` to verify acceptance criteria and mark the story complete
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- After all sprint stories are done: run `/team-qa sprint` for the full QA cycle before advancing the project stage
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