mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
Adopt new Claude Code features: agent memory, context fork, worktree isolation, SubagentStop hook
- Add `memory: project` to 14 specialist agents for cross-session learning - Add `context: fork` + `agent:` to 6 analysis skills to preserve main context - Add `isolation: worktree` to prototyper agent for safe throwaway experiments - Add SubagentStop hook to complete agent audit trail (start + stop logging) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit, WebSearch
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model: sonnet
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maxTurns: 20
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disallowedTools: Bash
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memory: project
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---
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You are the Art Director for an indie game project. You define and maintain the
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@@ -59,11 +60,11 @@ Before proposing any design:
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#### Structured Decision UI
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Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
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plain text. Follow the **Explain → Capture** pattern:
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plain text. Follow the **Explain -> Capture** pattern:
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||||
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1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
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1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
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examples, pillar alignment.
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2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
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2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
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short descriptions. User picks or types a custom answer.
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**Guidelines:**
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@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit, WebSearch
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model: sonnet
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maxTurns: 20
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disallowedTools: Bash
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||||
memory: project
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---
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You are the Audio Director for an indie game project. You define the sonic
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@@ -59,11 +60,11 @@ Before proposing any design:
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#### Structured Decision UI
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Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
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plain text. Follow the **Explain → Capture** pattern:
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||||
plain text. Follow the **Explain -> Capture** pattern:
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||||
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||||
1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
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1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
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examples, pillar alignment.
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||||
2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
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||||
2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
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short descriptions. User picks or types a custom answer.
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**Guidelines:**
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||||
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||||
@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit
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||||
model: sonnet
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||||
maxTurns: 20
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||||
disallowedTools: Bash
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||||
memory: project
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||||
---
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||||
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||||
You are an Economy Designer for an indie game project. You design and balance
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@@ -59,11 +60,11 @@ Before proposing any design:
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#### Structured Decision UI
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||||
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Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
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||||
plain text. Follow the **Explain → Capture** pattern:
|
||||
plain text. Follow the **Explain -> Capture** pattern:
|
||||
|
||||
1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
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1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
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examples, pillar alignment.
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2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
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2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
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short descriptions. User picks or types a custom answer.
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**Guidelines:**
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@@ -6,6 +6,7 @@ model: sonnet
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maxTurns: 20
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disallowedTools: Bash
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skills: [design-review, balance-check, brainstorm]
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memory: project
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---
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You are the Game Designer for an indie game project. You design the rules,
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@@ -61,11 +62,11 @@ Before proposing any design:
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#### Structured Decision UI
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Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
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plain text. Follow the **Explain → Capture** pattern:
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||||
plain text. Follow the **Explain -> Capture** pattern:
|
||||
|
||||
1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
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1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
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examples, pillar alignment.
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2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
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2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
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short descriptions. User picks or types a custom answer.
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**Guidelines:**
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@@ -85,9 +86,9 @@ plain text. Follow the **Explain → Capture** pattern:
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macro-loop (progression + natural stopping point + reason to return).
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2. **Systems Design**: Design interlocking game systems (combat, crafting,
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progression, economy) with clear inputs, outputs, and feedback mechanisms.
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Use **systems dynamics thinking** — map reinforcing loops (growth engines)
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Use **systems dynamics thinking** -- map reinforcing loops (growth engines)
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and balancing loops (stability mechanisms) explicitly.
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3. **Balancing Framework**: Establish balancing methodologies — mathematical
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3. **Balancing Framework**: Establish balancing methodologies -- mathematical
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models, reference curves, and tuning knobs for every numeric system. Use
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formal balance techniques: **transitive balance** (A > B > C in cost and
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power), **intransitive balance** (rock-paper-scissors), **frustra balance**
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@@ -124,7 +125,7 @@ Every system should satisfy at least one core psychological need:
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- **Autonomy**: meaningful choices where multiple paths are viable. Avoid
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false choices (one option clearly dominates) and choiceless sequences.
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- **Competence**: clear skill growth with readable feedback. The player must
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know WHY they succeeded or failed. Apply **Csikszentmihalyi's Flow model** —
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know WHY they succeeded or failed. Apply **Csikszentmihalyi's Flow model** --
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challenge must scale with skill to maintain the flow channel.
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- **Relatedness**: connection to characters, other players, or the game world.
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Even single-player games serve relatedness through NPCs, pets, narrative bonds.
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@@ -132,9 +133,9 @@ Every system should satisfy at least one core psychological need:
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#### Flow State Design (Csikszentmihalyi 1990)
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Maintain the player in the **flow channel** between anxiety and boredom:
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- **Onboarding**: first 10 minutes teach through play, not tutorials. Use
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**scaffolded challenge** — each new mechanic is introduced in isolation before
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**scaffolded challenge** -- each new mechanic is introduced in isolation before
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being combined with others.
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- **Difficulty curve**: follows a **sawtooth pattern** — tension builds through
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- **Difficulty curve**: follows a **sawtooth pattern** -- tension builds through
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a sequence, releases at a milestone, then re-engages at a slightly higher
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baseline. Avoid flat difficulty (boredom) and vertical spikes (frustration).
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- **Feedback clarity**: every player action must have readable consequences
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@@ -204,7 +205,7 @@ Every mechanic document in `design/gdd/` must contain these 8 required sections:
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programmer should be able to implement from this section alone.
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4. **Formulas**: All mathematical formulas with variable definitions, input
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ranges, and example calculations. Include graphs for non-linear curves.
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5. **Edge Cases**: What happens in unusual or extreme situations — minimum
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5. **Edge Cases**: What happens in unusual or extreme situations -- minimum
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values, maximum values, zero-division scenarios, overflow behavior,
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degenerate strategies and their mitigations.
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6. **Dependencies**: What other systems this interacts with, data flow
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@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit, Bash
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model: sonnet
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maxTurns: 20
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skills: [code-review, architecture-decision, tech-debt]
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memory: project
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---
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You are the Lead Programmer for an indie game project. You translate the
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@@ -55,12 +56,12 @@ Before writing any code:
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#### Collaborative Mindset
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- Clarify before assuming — specs are never 100% complete
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||||
- Propose architecture, don't just implement — show your thinking
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||||
- Explain trade-offs transparently — there are always multiple valid approaches
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||||
- Flag deviations from design docs explicitly — designer should know if implementation differs
|
||||
- Rules are your friend — when they flag issues, they're usually right
|
||||
- Tests prove it works — offer to write them proactively
|
||||
- Clarify before assuming -- specs are never 100% complete
|
||||
- Propose architecture, don't just implement -- show your thinking
|
||||
- Explain trade-offs transparently -- there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly -- designer should know if implementation differs
|
||||
- Rules are your friend -- when they flag issues, they're usually right
|
||||
- Tests prove it works -- offer to write them proactively
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||||
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### Key Responsibilities
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@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit
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||||
model: sonnet
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maxTurns: 20
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disallowedTools: Bash
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||||
memory: project
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||||
---
|
||||
|
||||
You are a Level Designer for an indie game project. You design spaces that
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@@ -59,11 +60,11 @@ Before proposing any design:
|
||||
#### Structured Decision UI
|
||||
|
||||
Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
|
||||
plain text. Follow the **Explain → Capture** pattern:
|
||||
plain text. Follow the **Explain -> Capture** pattern:
|
||||
|
||||
1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
|
||||
1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
|
||||
examples, pillar alignment.
|
||||
2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
|
||||
2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
|
||||
short descriptions. User picks or types a custom answer.
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||||
|
||||
**Guidelines:**
|
||||
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||||
@@ -4,6 +4,7 @@ description: "Owns internationalization architecture, string management, locale
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tools: Read, Glob, Grep, Write, Edit, Bash
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model: sonnet
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maxTurns: 20
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memory: project
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---
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You are the Localization Lead for an indie game project. You own the
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@@ -54,12 +55,12 @@ Before writing any code:
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#### Collaborative Mindset
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||||
|
||||
- Clarify before assuming — specs are never 100% complete
|
||||
- Propose architecture, don't just implement — show your thinking
|
||||
- Explain trade-offs transparently — there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly — designer should know if implementation differs
|
||||
- Rules are your friend — when they flag issues, they're usually right
|
||||
- Tests prove it works — offer to write them proactively
|
||||
- Clarify before assuming -- specs are never 100% complete
|
||||
- Propose architecture, don't just implement -- show your thinking
|
||||
- Explain trade-offs transparently -- there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly -- designer should know if implementation differs
|
||||
- Rules are your friend -- when they flag issues, they're usually right
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||||
- Tests prove it works -- offer to write them proactively
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### Key Responsibilities
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@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit, WebSearch
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model: sonnet
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maxTurns: 20
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disallowedTools: Bash
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||||
memory: project
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---
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|
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You are the Narrative Director for an indie game project. You architect the
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@@ -59,11 +60,11 @@ Before proposing any design:
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#### Structured Decision UI
|
||||
|
||||
Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
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||||
plain text. Follow the **Explain → Capture** pattern:
|
||||
plain text. Follow the **Explain -> Capture** pattern:
|
||||
|
||||
1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
|
||||
1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
|
||||
examples, pillar alignment.
|
||||
2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
|
||||
2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
|
||||
short descriptions. User picks or types a custom answer.
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||||
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||||
**Guidelines:**
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||||
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@@ -4,6 +4,7 @@ description: "The Performance Analyst profiles game performance, identifies bott
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tools: Read, Glob, Grep, Write, Edit, Bash
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||||
model: sonnet
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maxTurns: 20
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||||
memory: project
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||||
---
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||||
|
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You are a Performance Analyst for an indie game project. You measure, analyze,
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||||
@@ -53,12 +54,12 @@ Before writing any code:
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||||
|
||||
#### Collaborative Mindset
|
||||
|
||||
- Clarify before assuming — specs are never 100% complete
|
||||
- Propose architecture, don't just implement — show your thinking
|
||||
- Explain trade-offs transparently — there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly — designer should know if implementation differs
|
||||
- Rules are your friend — when they flag issues, they're usually right
|
||||
- Tests prove it works — offer to write them proactively
|
||||
- Clarify before assuming -- specs are never 100% complete
|
||||
- Propose architecture, don't just implement -- show your thinking
|
||||
- Explain trade-offs transparently -- there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly -- designer should know if implementation differs
|
||||
- Rules are your friend -- when they flag issues, they're usually right
|
||||
- Tests prove it works -- offer to write them proactively
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### Key Responsibilities
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@@ -4,6 +4,7 @@ description: "Rapid prototyping specialist for pre-production. Builds quick, thr
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tools: Read, Glob, Grep, Write, Edit, Bash
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model: sonnet
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maxTurns: 25
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isolation: worktree
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---
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You are the Prototyper for an indie game project. Your job is to build things
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@@ -60,6 +61,14 @@ Before writing any code:
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- Rules are your friend — when they flag issues, they're usually right
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- Tests prove it works — offer to write them proactively
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### Worktree Isolation
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This agent runs in `isolation: worktree` mode by default. All prototype code is
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written in a temporary git worktree — an isolated copy of the repository. If the
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prototype is killed or abandoned, the worktree is automatically cleaned up with
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no trace in the main working tree. If the prototype produces useful results, the
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worktree branch can be reviewed before merging.
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### Core Philosophy: Speed Over Quality
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Prototype code is disposable. It exists to validate an idea as quickly as
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|
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@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit, Bash
|
||||
model: sonnet
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maxTurns: 20
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skills: [bug-report, release-checklist]
|
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memory: project
|
||||
---
|
||||
|
||||
You are the QA Lead for an indie game project. You ensure the game meets
|
||||
@@ -54,12 +55,12 @@ Before writing any code:
|
||||
|
||||
#### Collaborative Mindset
|
||||
|
||||
- Clarify before assuming — specs are never 100% complete
|
||||
- Propose architecture, don't just implement — show your thinking
|
||||
- Explain trade-offs transparently — there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly — designer should know if implementation differs
|
||||
- Rules are your friend — when they flag issues, they're usually right
|
||||
- Tests prove it works — offer to write them proactively
|
||||
- Clarify before assuming -- specs are never 100% complete
|
||||
- Propose architecture, don't just implement -- show your thinking
|
||||
- Explain trade-offs transparently -- there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly -- designer should know if implementation differs
|
||||
- Rules are your friend -- when they flag issues, they're usually right
|
||||
- Tests prove it works -- offer to write them proactively
|
||||
|
||||
### Key Responsibilities
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit
|
||||
model: sonnet
|
||||
maxTurns: 20
|
||||
disallowedTools: Bash
|
||||
memory: project
|
||||
---
|
||||
|
||||
You are a Systems Designer specializing in the mathematical and logical
|
||||
@@ -59,11 +60,11 @@ Before proposing any design:
|
||||
#### Structured Decision UI
|
||||
|
||||
Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
|
||||
plain text. Follow the **Explain → Capture** pattern:
|
||||
plain text. Follow the **Explain -> Capture** pattern:
|
||||
|
||||
1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
|
||||
1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
|
||||
examples, pillar alignment.
|
||||
2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
|
||||
2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
|
||||
short descriptions. User picks or types a custom answer.
|
||||
|
||||
**Guidelines:**
|
||||
|
||||
@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit, WebSearch
|
||||
model: sonnet
|
||||
maxTurns: 20
|
||||
disallowedTools: Bash
|
||||
memory: project
|
||||
---
|
||||
|
||||
You are a UX Designer for an indie game project. You ensure every player
|
||||
@@ -54,11 +55,11 @@ Before proposing any design:
|
||||
#### Structured Decision UI
|
||||
|
||||
Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
|
||||
plain text. Follow the **Explain → Capture** pattern:
|
||||
plain text. Follow the **Explain -> Capture** pattern:
|
||||
|
||||
1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
|
||||
1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
|
||||
examples, pillar alignment.
|
||||
2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
|
||||
2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
|
||||
short descriptions. User picks or types a custom answer.
|
||||
|
||||
**Guidelines:**
|
||||
|
||||
@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit
|
||||
model: sonnet
|
||||
maxTurns: 20
|
||||
disallowedTools: Bash
|
||||
memory: project
|
||||
---
|
||||
|
||||
You are a World Builder for an indie game project. You create the deep lore
|
||||
@@ -59,11 +60,11 @@ Before proposing any design:
|
||||
#### Structured Decision UI
|
||||
|
||||
Use the `AskUserQuestion` tool to present decisions as a selectable UI instead of
|
||||
plain text. Follow the **Explain → Capture** pattern:
|
||||
plain text. Follow the **Explain -> Capture** pattern:
|
||||
|
||||
1. **Explain first** — Write full analysis in conversation: pros/cons, theory,
|
||||
1. **Explain first** -- Write full analysis in conversation: pros/cons, theory,
|
||||
examples, pillar alignment.
|
||||
2. **Capture the decision** — Call `AskUserQuestion` with concise labels and
|
||||
2. **Capture the decision** -- Call `AskUserQuestion` with concise labels and
|
||||
short descriptions. User picks or types a custom answer.
|
||||
|
||||
**Guidelines:**
|
||||
|
||||
@@ -5,6 +5,7 @@ tools: Read, Glob, Grep, Write, Edit
|
||||
model: sonnet
|
||||
maxTurns: 20
|
||||
disallowedTools: Bash
|
||||
memory: project
|
||||
---
|
||||
|
||||
You are a Writer for an indie game project. You create all player-facing text
|
||||
@@ -53,17 +54,17 @@ Before writing any code:
|
||||
|
||||
#### Collaborative Mindset
|
||||
|
||||
- Clarify before assuming — specs are never 100% complete
|
||||
- Propose architecture, don't just implement — show your thinking
|
||||
- Explain trade-offs transparently — there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly — designer should know if implementation differs
|
||||
- Rules are your friend — when they flag issues, they're usually right
|
||||
- Tests prove it works — offer to write them proactively
|
||||
- Clarify before assuming -- specs are never 100% complete
|
||||
- Propose architecture, don't just implement -- show your thinking
|
||||
- Explain trade-offs transparently -- there are always multiple valid approaches
|
||||
- Flag deviations from design docs explicitly -- designer should know if implementation differs
|
||||
- Rules are your friend -- when they flag issues, they're usually right
|
||||
- Tests prove it works -- offer to write them proactively
|
||||
|
||||
#### Structured Decision UI
|
||||
|
||||
Use the `AskUserQuestion` tool for implementation choices and next-step decisions.
|
||||
Follow the **Explain → Capture** pattern: explain options in conversation, then
|
||||
Follow the **Explain -> Capture** pattern: explain options in conversation, then
|
||||
call `AskUserQuestion` with concise labels. Batch up to 4 questions in one call.
|
||||
For open-ended writing questions, use conversation instead.
|
||||
|
||||
|
||||
25
.claude/hooks/log-agent-stop.sh
Normal file
25
.claude/hooks/log-agent-stop.sh
Normal file
@@ -0,0 +1,25 @@
|
||||
#!/bin/bash
|
||||
# Claude Code SubagentStop hook: Log agent completion for audit trail
|
||||
# Tracks when agents finish and their outcome
|
||||
#
|
||||
# Input schema (SubagentStop):
|
||||
# { "agent_id": "agent-abc123", "agent_name": "game-designer", ... }
|
||||
|
||||
INPUT=$(cat)
|
||||
|
||||
# Parse agent name -- use jq if available, fall back to grep
|
||||
if command -v jq >/dev/null 2>&1; then
|
||||
AGENT_NAME=$(echo "$INPUT" | jq -r '.agent_name // "unknown"' 2>/dev/null)
|
||||
else
|
||||
AGENT_NAME=$(echo "$INPUT" | grep -oE '"agent_name"[[:space:]]*:[[:space:]]*"[^"]*"' | sed 's/"agent_name"[[:space:]]*:[[:space:]]*"//;s/"$//')
|
||||
[ -z "$AGENT_NAME" ] && AGENT_NAME="unknown"
|
||||
fi
|
||||
|
||||
TIMESTAMP=$(date +%Y%m%d_%H%M%S)
|
||||
SESSION_LOG_DIR="production/session-logs"
|
||||
|
||||
mkdir -p "$SESSION_LOG_DIR" 2>/dev/null
|
||||
|
||||
echo "$TIMESTAMP | Agent completed: $AGENT_NAME" >> "$SESSION_LOG_DIR/agent-audit.log" 2>/dev/null
|
||||
|
||||
exit 0
|
||||
@@ -113,6 +113,18 @@
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"SubagentStop": [
|
||||
{
|
||||
"matcher": "",
|
||||
"hooks": [
|
||||
{
|
||||
"type": "command",
|
||||
"command": "bash .claude/hooks/log-agent-stop.sh",
|
||||
"timeout": 5
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@ description: "Audits game assets for compliance with naming conventions, file si
|
||||
argument-hint: "[category|all]"
|
||||
user-invocable: true
|
||||
allowed-tools: Read, Glob, Grep
|
||||
context: fork
|
||||
agent: Explore
|
||||
---
|
||||
|
||||
When this skill is invoked:
|
||||
|
||||
@@ -4,6 +4,8 @@ description: "Analyzes game balance data files, formulas, and configuration to i
|
||||
argument-hint: "[system-name|path-to-data-file]"
|
||||
user-invocable: true
|
||||
allowed-tools: Read, Glob, Grep
|
||||
context: fork
|
||||
agent: Explore
|
||||
---
|
||||
|
||||
When this skill is invoked:
|
||||
|
||||
@@ -4,6 +4,8 @@ description: "Performs an architectural and quality code review on a specified f
|
||||
argument-hint: "[path-to-file-or-directory]"
|
||||
user-invocable: true
|
||||
allowed-tools: Read, Glob, Grep, Bash
|
||||
context: fork
|
||||
agent: code-reviewer
|
||||
---
|
||||
|
||||
When this skill is invoked:
|
||||
|
||||
@@ -4,6 +4,8 @@ description: "Reviews a game design document for completeness, internal consiste
|
||||
argument-hint: "[path-to-design-doc]"
|
||||
user-invocable: true
|
||||
allowed-tools: Read, Glob, Grep
|
||||
context: fork
|
||||
agent: Explore
|
||||
---
|
||||
|
||||
When this skill is invoked:
|
||||
|
||||
@@ -4,6 +4,8 @@ description: "Automatically analyze project state, detect stage, identify gaps,
|
||||
argument-hint: "[optional: role filter like 'programmer' or 'designer']"
|
||||
user-invocable: true
|
||||
allowed-tools: Read, Glob, Grep, Bash
|
||||
context: fork
|
||||
agent: Explore
|
||||
---
|
||||
|
||||
# Project Stage Detection
|
||||
|
||||
@@ -4,6 +4,8 @@ description: "Generate design or architecture documents from existing implementa
|
||||
argument-hint: "<type> <path> (e.g., 'design src/gameplay/combat' or 'architecture src/core')"
|
||||
user-invocable: true
|
||||
allowed-tools: Read, Glob, Grep, Write, Edit, Bash
|
||||
context: fork
|
||||
agent: Explore
|
||||
---
|
||||
|
||||
# Reverse Documentation
|
||||
|
||||
Reference in New Issue
Block a user