Add /start onboarding skill and fresh-project detection

New users no longer get pushed toward /setup-engine before they even
have a game idea. The /start skill asks where they are (no idea, vague
idea, clear concept, existing work) and routes to the right workflow.
The detect-gaps hook now detects fresh projects and suggests /start.
All docs updated: README, quick-start, workflow guide, skills/hooks
references, CLAUDE.md (skill count 34→35).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Donchitos
2026-02-14 08:53:37 +11:00
parent ad540fe75d
commit 4425d473ea
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@@ -46,6 +46,9 @@ Every task follows: **Question -> Options -> Decision -> Draft -> Approval**
See `docs/COLLABORATIVE-DESIGN-PRINCIPLE.md` for full protocol and examples.
> **First session?** If the project has no engine configured and no game concept,
> run `/start` to begin the guided onboarding flow.
## Coding Standards & Review
@.claude/docs/coding-standards.md