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Add /start onboarding skill and fresh-project detection
New users no longer get pushed toward /setup-engine before they even have a game idea. The /start skill asks where they are (no idea, vague idea, clear concept, existing work) and routes to the right workflow. The detect-gaps hook now detects fresh projects and suggests /start. All docs updated: README, quick-start, workflow guide, skills/hooks references, CLAUDE.md (skill count 34→35). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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README.md
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README.md
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# Claude Code Game Studios
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A production-ready [Claude Code](https://docs.anthropic.com/en/docs/claude-code) project template that turns a single AI session into a full game development studio. 48 specialized agents, 34 workflow skills, and a complete coordination system — all wired into Claude Code's native agent architecture.
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A production-ready [Claude Code](https://docs.anthropic.com/en/docs/claude-code) project template that turns a single AI session into a full game development studio. 48 specialized agents, 35 workflow skills, and a complete coordination system — all wired into Claude Code's native agent architecture.
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Clone the repo, open Claude Code, and start building your game with a team of AI specialists that mirrors a real studio hierarchy: directors, department leads, and domain experts working together with defined roles, delegation rules, and quality gates.
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| Category | Count | Description |
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|----------|-------|-------------|
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| **Agents** | 48 | Specialized subagents across design, programming, art, audio, narrative, QA, and production |
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| **Skills** | 34 | Slash commands for common workflows (`/sprint-plan`, `/code-review`, `/brainstorm`, etc.) |
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| **Skills** | 35 | Slash commands for common workflows (`/start`, `/sprint-plan`, `/code-review`, `/brainstorm`, etc.) |
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| **Hooks** | 8 | Automated validation on commits, pushes, asset changes, session lifecycle, agent audit, and gap detection |
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| **Rules** | 11 | Path-scoped coding standards enforced when editing gameplay, engine, AI, UI, network code, and more |
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| **Templates** | 28 | Document templates for GDDs, ADRs, sprint plans, economy models, faction design, and more |
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## Slash Commands
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Type `/` in Claude Code to access all 34 skills:
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Type `/` in Claude Code to access all 35 skills:
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**Reviews & Analysis**
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`/design-review` `/code-review` `/balance-check` `/asset-audit` `/scope-check` `/perf-profile` `/tech-debt`
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`/sprint-plan` `/milestone-review` `/estimate` `/retrospective` `/bug-report`
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**Project Management**
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`/project-stage-detect` `/reverse-document` `/gate-check`
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`/start` `/project-stage-detect` `/reverse-document` `/gate-check`
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**Release**
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`/release-checklist` `/launch-checklist` `/changelog` `/patch-notes` `/hotfix`
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cd my-game
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```
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2. **Configure your engine** — run `/setup-engine` in Claude Code (or manually edit `CLAUDE.md`):
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```bash
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/setup-engine godot 4.6
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```
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This pins the engine, populates reference docs, and creates your technical preferences file.
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3. **Open Claude Code** and start working:
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2. **Open Claude Code** and start a session:
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```bash
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claude
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```
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4. **Try a slash command** to see the system in action:
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```
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/brainstorm roguelike
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```
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3. **Run `/start`** — the system asks where you are (no idea, vague concept,
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clear design, existing work) and guides you to the right workflow. No assumptions.
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### First Steps for a New Game
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1. Run `/setup-engine` to configure your engine and technical preferences
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2. Run `/brainstorm` to develop your game concept
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3. Create game pillars with the `creative-director` agent
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4. Record your architecture decisions with `/architecture-decision`
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5. Plan your first sprint with `/sprint-plan new`
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6. Prototype the core loop with `/prototype`
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7. Start building
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Or jump directly to a specific skill if you already know what you need:
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- `/brainstorm` — explore game ideas from scratch
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- `/setup-engine godot 4.6` — configure your engine if you already know
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- `/project-stage-detect` — analyze an existing project
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## Project Structure
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@@ -123,7 +108,7 @@ CLAUDE.md # Master configuration
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.claude/
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settings.json # Hooks, permissions, safety rules
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agents/ # 48 agent definitions (markdown + YAML frontmatter)
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skills/ # 34 slash commands (subdirectory per skill)
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skills/ # 35 slash commands (subdirectory per skill)
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hooks/ # 8 hook scripts (bash, cross-platform)
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rules/ # 11 path-scoped coding standards
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docs/
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@@ -164,7 +149,7 @@ Agents follow a structured delegation model:
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| `validate-push.sh` | `git push` | Warns on pushes to protected branches |
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| `validate-assets.sh` | File writes in `assets/` | Validates naming conventions and JSON structure |
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| `session-start.sh` | Session open | Loads sprint context and recent git activity |
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| `detect-gaps.sh` | Session open | Detects missing documentation when code/prototypes exist, suggests `/reverse-document` or `/project-stage-detect` |
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| `detect-gaps.sh` | Session open | Detects fresh projects (suggests `/start`) and missing documentation when code/prototypes exist |
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| `pre-compact.sh` | Context compression | Preserves session progress notes |
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| `session-stop.sh` | Session close | Logs accomplishments |
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| `log-agent.sh` | Agent spawned | Audit trail of all subagent invocations |
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