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Add /start onboarding skill and fresh-project detection
New users no longer get pushed toward /setup-engine before they even have a game idea. The /start skill asks where they are (no idea, vague idea, clear concept, existing work) and routes to the right workflow. The detect-gaps hook now detects fresh projects and suggests /start. All docs updated: README, quick-start, workflow guide, skills/hooks references, CLAUDE.md (skill count 34→35). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -3,7 +3,7 @@
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> **How to go from zero to a shipped game using the Agent Architecture.**
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>
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> This guide walks you through every phase of game development using the
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> 48-agent system, 34 slash commands, and automated hooks. It assumes you
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> 48-agent system, 35 slash commands, and automated hooks. It assumes you
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> have Claude Code installed and are working from the project root.
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---
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@@ -47,7 +47,19 @@ git clone <repo-url> my-game
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cd my-game
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```
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### Step 0.2: Choose Your Engine
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### Step 0.2: Run /start (Recommended for New Users)
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If you're new to the project or don't yet know what game you're building:
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```
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/start
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```
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This guided onboarding asks where you are (no idea, vague idea, clear concept,
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existing work) and routes you to the right phase. Skip this if you already have
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a game concept and engine decision.
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### Step 0.3: Choose Your Engine
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Run `/setup-engine` in Claude Code. This is the single most important
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configuration step -- it tells every agent what engine, language, and toolchain
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@@ -145,9 +157,12 @@ production/ # Sprint plans, milestones, releases
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You go from "no idea" or "vague idea" to a structured game concept document.
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This is where you figure out **what** you're making.
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> **Tip:** If you ran `/start` in Phase 0 and chose Path A or B, you're already
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> here. `/start` routes you to `/brainstorm` automatically.
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### Step 1.1: Brainstorm With `/brainstorm`
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This is your starting point. Run the brainstorm skill:
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This is your starting point if you skipped `/start`. Run the brainstorm skill:
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```
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/brainstorm
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@@ -1673,6 +1688,7 @@ conflicts go to `producer`.
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| Stage | Commands |
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|-------|----------|
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| **Onboarding** | `/start` |
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| **Ideation** | `/brainstorm` |
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| **Design** | `/design-review`, `/architecture-decision` |
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| **Sprint** | `/sprint-plan`, `/estimate`, `/scope-check`, `/retrospective` |
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@@ -1690,7 +1706,8 @@ conflicts go to `producer`.
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### Workflow 1: "I just started and have no game idea"
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```
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1. /brainstorm
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1. /start (asks where you are, routes you to the right workflow)
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— or /brainstorm if you prefer to jump straight to ideation
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2. Pick the best concept from the brainstorm output
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3. Create a game concept doc (templates/game-concept.md)
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4. Define game pillars (templates/game-pillars.md)
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