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Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -176,7 +176,7 @@ Mastery (challenge, strategy), Achievement (completion, power), Immersion
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Every numeric system exposes exactly three categories of knobs:
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1. **Feel knobs**: affect moment-to-moment experience (attack speed, movement
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speed, animation timing). These are tuned through playtesting intuition.
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2. **Curve knobs**: affect progression shape (XP requirements, damage scaling,
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2. **Curve knobs**: affect progression shape ([progression resource] requirements, [stat] scaling,
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cost multipliers). These are tuned through mathematical modeling.
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3. **Gate knobs**: affect pacing (level requirements, resource thresholds,
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cooldown timers). These are tuned through session-length targets.
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