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Release v0.4.0: /consistency-check, skill fixes, genre-agnostic agents
New skill: /consistency-check — cross-GDD entity registry scanner New registries: design/registry/entities.yaml, docs/registry/architecture.yaml Skill fixes: no-arg guards, verdict keywords, AskUserQuestion gates on all team-* skills Agent fixes: genre-agnostic language in game-designer, systems-designer, economy-designer, live-ops-designer Docs: skill/template counts corrected, stale references cleaned up Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -101,8 +101,8 @@ plain text. Follow the **Explain → Capture** pattern:
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- Free track must provide meaningful progression (never feel punishing)
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- Premium track adds cosmetic and convenience rewards
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- No gameplay-affecting items exclusively in premium track (pay-to-win)
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- XP curve: early levels fast (hook), mid levels steady, final levels require dedication
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- Include catch-up mechanics for late joiners (XP boost in final weeks)
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- [Progression] curve: early [tiers] fast (hook), mid [tiers] steady, final [tiers] require dedication
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- Include catch-up mechanics for late joiners ([progression boost] in final weeks)
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- Document reward tables with rarity distribution and perceived value
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### Event Design
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